April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Fooling Yourself in Moderation

by ronsho - 48 Hour Compo Entry

Drop boxes to protect yourself. The more you drop, the smaller your world gets.

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Apr 23, 2012 @ 5:43pm

I liked the mood & ambience. A little confused about my goals, but maybe I'm not thinking about it abstractly enough.

ronsho says ...
Apr 23, 2012 @ 9:16pm

That's okay, thanks for the feedback. There isn't any end goal. You basically avoid the little black balls. Crushing them with the blocks works the best. But each time you drop a block, the world gets smaller, and each time you hit one of the black balls, the world gets much bigger. I suppose the goal is survival.

Toast says ...
Apr 23, 2012 @ 9:56pm

This is very odd. The gameplay is there, I suppose, but in the oddest scenario ever.

angrygeometry says ...
Apr 23, 2012 @ 9:58pm

this had a nice atmosphere. reminded me a little of intelligent qube/kurushi, but it hink that was just the sound effects. it's an interesting concept.

Apr 25, 2012 @ 2:48am

Very strange game. I'm not sure I totally understand it.

Zythiku says ...
Apr 25, 2012 @ 2:49am

I like the concept and the mood the art and sound give off. I didn't really see any problem with dropping a bunch of boxes though cause the black balls run into them and it makes it pretty easy.

KingKay says ...
Apr 25, 2012 @ 2:55am

I... have no idea what's going on. xD But besides that, it's entertaining and, interesting, to say the least.

castor says ...
Apr 26, 2012 @ 9:30pm

Although my poor laptop had some problems running it, I think this is cool. I like the idea of protecting yourself with blocks. I think a good game could come from developing this idea.

Dr.Pingu says ...
Apr 27, 2012 @ 2:19pm

The same as "Incredible Ape" : strange and confuse.

But I found the ambience very nice. there is a concept to develop.

Good work :)

vitou3d says ...
Apr 27, 2012 @ 3:26pm

The game play is cool!!! If there is high score system, it will be awesome!

Ben says ...
Apr 28, 2012 @ 11:36pm

It was good, my only suggestions is some kind of scoring system. Fun stuff though, nice job!

Jeffalisk says ...
Apr 30, 2012 @ 10:38pm

Interesting idea and a nice atmosphere to it.

cltatman says ...
Apr 30, 2012 @ 10:55pm

I think I see where you were going with this, but it didn't quite get there for me. The mechanics and mood look like they have potential, congrats on getting something done!

30dogs says ...
May 4, 2012 @ 12:11am

A little bit confusing at first, and then a bit too easy. I think with some more constraints on the player it could be really fun. I liked the color palette and the ambiance. The blocks looked really cool too. The fuzzy black edges sort of give an illusion of refractive glass blocks. Keep working on it!

Tom 7 says ...
May 6, 2012 @ 2:32pm

Weeeeeeeird. I can avoid the black balls for quite a while, but eventually the world spazzes out pretty hardcore. Eerie. I had a good experience. :)

Valeour says ...
May 6, 2012 @ 3:34pm

Somewhat enjoyable, needed a bit more to it though. Well done anyway.

Datw says ...
May 6, 2012 @ 4:02pm

The game is quite strange, and the camera seemed a bit unreliable. Don't know if I got it right or what.

madflame991 says ...
May 6, 2012 @ 5:01pm

+ it made me dizzy
+ truly odd

Hume says ...
May 7, 2012 @ 3:10am

I thought it, so I'll say it: "avant-garde." Okay, I feel better now.

This was cool. What do the lines on the world and the ball mean?

azurenimbus says ...
May 10, 2012 @ 8:12pm

A confusing and disorienting game, yet strangely compelling :) Liked music+mood.

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