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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Nan-o - Mrnewt - Jam Entry

    My first time in the compo.

    I went with a minimal approach, given that my initial project really didn't take shape.. at least not enough for the compo.
    However, the jam came out fairly well.:P
    The idea is I guess what you would call a war in a digital world, where you play one side by clicking to generate procedural type ships that attack the other side.
    The longer you wait, the more hp your ship gets, but the ship gets slower as well.
    This is a HTML 5 game. It runs well with the latest Chrome, Firefox, and Chrome Frame on IE.
    Made with Scirra Construct 2.
    Special thanks to my friends over there.

    View Mrnewt's journal. | View all entries by Mrnewt

    Ratings

    #43Innovation(Jam)3.57
    #163Theme(Jam)2.75
    #168Mood(Jam)2.53
    #169Overall(Jam)2.76
    #190Graphics(Jam)2.67
    #192Fun(Jam)2.38
    #196Humor(Jam)1.82
    #851Coolness33%

    Comments

    kasarun says ...
    Apr 24, 2012 @ 10:58pm

    I Love the Pixel explosion and the minimalist interface! But its frustrating to see them fly in circle without hitting.

    nornagon says ...
    Apr 25, 2012 @ 1:27am

    Neat randomly-generated ships! Not much interesting gameplay though, and it's hard to tell which ships are yours.

    MinerCraftGuy says ...
    Apr 25, 2012 @ 5:34pm

    Was unable to steer the ships, Construct 2 def. looks improved since I last used it.

    Andrew says ...
    Apr 25, 2012 @ 5:43pm

    Good idea, but needs polish. The light ships while fast are essentially useless

    Cake&Code says ...
    Apr 26, 2012 @ 2:58am

    I wish there was more control, like maybe the ships would target the enemy that you click on or that you hover over. The timing feels like waiting since the faster ships just can't seem to win over the strength of the slower stronger ships.

    The mechanic has potential, but it needs work.

    Rex Peppers says ...
    Apr 26, 2012 @ 2:47pm

    Like the idea, though would be cool if there were different types of attacks (missile ship / shield ship / etc)

    Morgawr says ...
    Apr 26, 2012 @ 3:00pm

    I couldn't honestly get it to run... I mean, the game just starts and then it spews out ships, regardless of what I do (or at least there doesn't seem to be any feedback at all). I'm always at score 0 while the enemy racks up points.

    azurenimbus says ...
    Apr 29, 2012 @ 11:09pm

    Really unique, great minimalism.

    I thought the ships were gorgeous.

    josefnpat says ...
    May 1, 2012 @ 9:15pm

    I really like this. Would be nice to see a little more strategy somehow I guess.

    zkenshin says ...
    May 6, 2012 @ 2:49pm

    Liked it, but would have been nice if your ships could have spawned in blue and enemies in red or something to easily get a feel of what is happening on the battlefield.

    Orni says ...
    May 9, 2012 @ 4:10pm

    it took me some time to get what's going on - the concept is really cool

    could use some polish - but it's a great idea - I'd love to see what this could become if you continue working on it

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