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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Operation Tinder Feat - cacciatc - 48 Hour Compo Entry

    This game is based on childhood summer water-gun fights I would wage in my neighborhood. The combination of all out water battles, post-battle water treaties, and other elementary school politics formed a tiny world that me and every other kid on the block lived in every summer.

    View cacciatc's journal. | View all entries by cacciatc




    aaronsnoswell says ...
    Apr 23, 2012 @ 6:11am

    I LOVE the theme you went with here. I also really like the idea of having to keep your gun primed by keeping the pressure up. It sort of feels like a resource management game as well as an action one - I like it :)

    Would have been nice to have diagonal movement, and some music :)

    It's cool how you can choose to either defeat the other kids, or just sneak past them to rescue the captives ;)

    Casino Jack says ...
    Apr 23, 2012 @ 4:23pm

    Nice interpretation of the theme. Diagonal movement and the ability to fire in a direction other than the direction you're facing would have made the battles a little less frustrating (e.g. cursors to move UDLR, WASD to fire UDLR)

    uberneen says ...
    Apr 23, 2012 @ 5:35pm

    The blind-folded prisoners gave me a chuckle, nice game!

    Syntaxide says ...
    Apr 23, 2012 @ 10:52pm

    Fun theme, well executed. This was actually pretty fun.

    Zythiku says ...
    Apr 24, 2012 @ 4:45am

    Cool idea. My finger got tired after pressing z so much. Brought back the pain and joy of water gun fights :). Was pretty easy once I found out enemies won't shoot at you if your to the right of them.

    graytest says ...
    Apr 24, 2012 @ 5:07am

    Not much fun to be honest. The pressure thing is a good idea but gets a bit annoying after a while.

    davidllanos22 says ...
    Apr 26, 2012 @ 3:31am

    Nice idea :) Well done !

    Make A Game says ...
    Apr 26, 2012 @ 2:12pm

    Nice take on the theme! It's a pity that there is no sound and it was difficult for me to differentiate the walls from the roads, at first. I liked the duality pressure/water =D it spices a bit the gameplay but it should be easier to get pressure, (damn you OnPressed [z]-key event!!!!)!
    ;-) keep on the good work...

    geekygenius says ...
    Apr 29, 2012 @ 10:41pm

    Too bad your gun doesn't explode when you get too much pressure...

    Gornova says ...
    May 1, 2012 @ 7:37pm

    it's a nice idea! with some improvement on graphic side could be a funny game

    johnfn says ...
    May 13, 2012 @ 11:57pm

    Heh, I really liked the concept of morale. This is a nice start to a game. Make it a little less open world and I think people will like it more (it's a psychological thing).

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