April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Back to Browse Entries

So Many Tiny Worlds, So Little Time

by isNaN - Jam Entry

Our first Jam entry, and the first time using the language and engine. Great fun was had.

The game is written in JavaScript using the CraftyJS engine. To play it, you should use either Google Chrome or Chromium as those are the only browsers we tested.

To prevent silly glitches, download the archive and open the index.html locally.

Have fun, and thanks for playing :)

Downloads and Links




wibblymat says ...
Apr 23, 2012 @ 10:32pm

Not quite sure how one could lose, but the mechanic was quite nice and the collecting sound effect was quite satisfying.

isNaN says ...
Apr 23, 2012 @ 11:23pm

Acctually you can not lose - the only point is gaining a high profit

tacograveyard says ...
Apr 26, 2012 @ 3:36pm

It was fun to collect stuff. Blowing stuff up is always good. The only downside is that my ship went off screen a few times and I couldn't manage to get it back so I had to restart.

jplur says ...
Apr 28, 2012 @ 3:11am

Very solid game, could of used some risk of losing, but still a lot of fun!

Valeour says ...
May 6, 2012 @ 3:18pm

At first I didn't really enjoy it, but a few levels later I really enjoyed it. Very nicely done.

TenTonToon says ...
May 6, 2012 @ 4:09pm

Great job on the ship's graphic and the physics. I've never been a fan of this kind of inertial controls, but they do work well.
Is there any losing condition? I tried to avoid the asteroid at first, but then I just rammed onto the thick of it, shooting like crazy, and collecting all the more easily.
Also, the ship disappeared when I crossed the edge of the screen. I was expecting it to swap around to the other side, but it just vanished.

Hume says ...
May 6, 2012 @ 4:20pm

This was a lot of fun.

Do the inhabitants really do anything? I tried enslaving a few but they didn't seem to mess with my extractors.

Nehmulos says ...
May 6, 2012 @ 4:26pm

I really had some fun playing this game. This sound when you
collect these red dots is just awesome, it really kept me playing. The physics are really well done (are you using a physics engine?).

One thing I found annoying was that I could fly out of the screen. I had to restart the game 2 two time, the first time when I tested it and the second time when planets were introduced.

Jan Willem says ...
May 6, 2012 @ 5:23pm

No real point, but kinda fun though.

Make A Game says ...
May 6, 2012 @ 5:41pm

Did you use a Djembe for the sound effects? :D

ronsho says ...
May 6, 2012 @ 6:53pm

Nice variation in levels. Pretty satisfying destroying/collecting. Once I realized that the rocks wouldn't destroy me I wondered what the challenge was. I just twirled endlessly around the extractors and shot off bullets.

johnfn says ...
May 14, 2012 @ 12:03am

Interesting idea. The controls drive me totally mad though, although maybe it's personal preference. I'll echo what others were saying - some chance of death may increase interest, also.

You must sign in to comment.

[cache: storing page]