April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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I Painted a Tiny World

by gelatindesign - Jam Entry

Edit: woops, didn't realise using sourced music was against the rules of the 48 hour compo, changed to a jam entry instead

Edit2: If you struggle with the game it may be because of a bug - when you get hit by an enemy it slows you down until you release the key and then press it again. It's kinda a bug I never fixed.

You play as a collector of tiny worlds, several tiny worlds exist within your
world, and your world is a tiny world existing within another world.

You hoover up the worlds and their inhabitants.

The main gameplay concept is that your character must paint the platforms they
run on. The paint gradually 'drips' and the platform is lost.

WASD - Movement
Left Click - Fire paint platforms
Right Click - Hoover up planets

Edit "prefs.txt" to set your window resolution (1280x1024 or less for best performance)

Downloads and Links




icefallgames says ...
Apr 23, 2012 @ 5:53pm

I'd really like to rate this, but I find it way too difficult to play, so I don't think it would be fair. I can't last more than 5 or 10 seconds.
I like the music though :-)

gelatindesign says ...
Apr 23, 2012 @ 6:13pm

Heh, sorry. I guess playing it non-stop for a weekend makes it seem easier. Thanks for giving it a go though :)

The music comes from http://www.nosoapradio.us/ so I can't take credit for that.

cadin says ...
Apr 23, 2012 @ 6:52pm

Sorry, I can't play since I only have a Mac.

laubori says ...
Apr 23, 2012 @ 6:58pm

I like the music and the idea!

gelatindesign says ...
Apr 23, 2012 @ 6:58pm

I've tried getting it to run on a Mac but I can't get PyGame to work. I'll keep trying and see if I can get a version up.

Also, here's a video of it: http://www.youtube.com/watch?v=pxaIvwKyML0

MrDanH says ...
Apr 23, 2012 @ 8:00pm

Great gameplay mechanic and music. Could do with some more enemy varieties to keep things fresh on the later levels (I played up to level 10)

JaJ says ...
Apr 23, 2012 @ 10:32pm

The concept is great and I love the colors used, but the game is too hard, mostly because of what happens when you hit an enemy, it's almost an automatic loss.

angrygeometry says ...
Apr 23, 2012 @ 10:32pm

i liked the mechanic a lot, and the game itself was cute!

JustinMullin says ...
Apr 23, 2012 @ 10:33pm

Wow this is hard. =P I have to admit, I can't beat the first level...neat idea though. I can't give you points for the sound since it's not your own, unfortunately.

Gremlin says ...
Apr 24, 2012 @ 4:32am

Cool concept, but way on the hard side. I consider it an accomplishment that I got to level 2. :)

the8donut says ...
Apr 24, 2012 @ 9:24am

The game's waaaaay too hard! Other than that, the game's art style is great, and the mechanics are interesting. Good job!

gelatindesign says ...
Apr 24, 2012 @ 12:32pm

Dunno if it's what you are struggling with, but when you get hit by an enemy it slows you down until you release the key and then press it again. It's kinda a bug I never fixed.

Also I managed to collect 143 planets and reach level 20-something, so it is possible :)

blob says ...
Apr 24, 2012 @ 8:47pm

Cool mechanic. The game is not too hard once you figured that pressing the movement key again stops you from going back.
However the tough part is getting to get the worlds to come to you when you right click. Never understood why it worked only once in a while !

gelatindesign says ...
Apr 24, 2012 @ 9:43pm

You gotta have the mouse over the world to pick it up

lanoiadimuu says ...
Apr 25, 2012 @ 4:43pm

Nice idea, nice art and if you made that "aaaah" sound al by yourself, nice screaming too!!!

HeuGamer says ...
Apr 26, 2012 @ 3:16am

Very fun game to play.

character says ...
Apr 26, 2012 @ 6:02am

Definitely a tough game. Really dig it. Good hell-platformer. Things coming at you everywhere and you can't shoot back. This game will hurt you, wear a helmet.

jwolf says ...
Apr 29, 2012 @ 10:24pm

Woah, interesting but difficult game. I think it's definitely that key release bug that's doing it. Sometimes the enemies send you flying, and it feels like you have no control. You may want to mention it in the main part of your entry, because it can be worked with, but releasing your input is counter-intuitive.

Cyboot says ...
May 1, 2012 @ 8:08pm

nice game, i really liked the gameplay!

kirbytails7 says ...
May 4, 2012 @ 6:49am

Well done! I'm wondering if it'd be better to have less of the challenge from all of the enemies and more from limiting the amount of paint...

gelatindesign says ...
May 4, 2012 @ 4:03pm

Thanks :) I had thought of having a paint reserve that refilled over time, didn't have the time to put it in though unfortunately

May 9, 2012 @ 3:50pm

I liked the idea

Kvisle says ...
May 11, 2012 @ 10:46pm

Works in Linux if I remove pygame._view from the import list.

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