April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Les Petites Bombes

by jgalecki - 48 Hour Compo Entry

A explosive platformer - use explosions to jump between planets.

If you spend a second or longer on the surface of a planet, the planet will darken in color and won't count towards your score at the end. How can you jump from planet to planet without running across the surface? Lots of explosions, of course!

****The space bar makes the red dude jump. I forgot to put this in the tutorial****

Downloads and Links


Ratings

#277Innovation3.27
#303Fun3.05
#310Audio2.77
#434Overall2.95
#450Theme3.00
#491Humor2.12
#566Mood2.48
#655Graphics2.45
#723Coolness44%

Comments

vigrid says ...
Apr 23, 2012 @ 5:58pm

I like it! It was quite enjoyable to play. A phone version would probably be good, too!

R3ason says ...
Apr 23, 2012 @ 6:00pm

Pretty good! Liked the way you have planets with different gravitational pulls. Tutorial text was well-placed too.

mattchu says ...
Apr 23, 2012 @ 8:40pm

Really neat idea. I liked the scoring was based on finding the shortest route and then following it in the most precise manner rather than getting the shortest time.

My only suggestion would be to make the first level shorter, since there are no obstacles. It kind of makes it drag a bit.

DaveDobson says ...
Apr 25, 2012 @ 4:53am

Interesting game - I tried for a bit, but it was way to hard to play with a trackpad rather than a regular mouse. Might want to ease people in a bit before throwing the three-spiky-star planet at them. A cool idea, good solid physics, and an interesting design. It was difficult for me to know how the bomb placement affected my bounces, though - clicking on the planet center for a big one seemed not-so-intuitive.

robcozzens says ...
Apr 25, 2012 @ 4:55am

I would have tried it if it had a web or osx version.

Zillix says ...
Apr 25, 2012 @ 6:38am

Nice! Little tricky, but great gravity effects

gavin5564 says ...
Apr 25, 2012 @ 8:30am

Great little game.
Just a quick note, Next time just distribute the bin directory instead of making a installer(I also use XNA). Its much more user friendly as the user can just run the .exe without needing to install it as a application. Again, Great little game.

HeuGamer says ...
Apr 26, 2012 @ 11:52pm

Cool concept and enjoyable to play!

tomhunt says ...
Apr 27, 2012 @ 4:58am

The orbital/gravity gameplay is neat. The music/sound needs to be more spacey or fast-paced, and the levels could be a bit tighter, which would allow you to make it a bit more like a hardcore platformer (with orbital physics) while making it easy for players to get into the game. I can see this growing and polishing up into something cool.

KhaoTom says ...
Apr 27, 2012 @ 6:15am

Nice break from standard platforming!

xBlinkedx says ...
Apr 27, 2012 @ 7:24am

I like the physics in it, and I like the idea. It was a bit hard to control. But all in all its pretty good.

lucars83 says ...
Apr 27, 2012 @ 4:08pm

I can't run it because you are using the HiDef profile

invaderJim says ...
Apr 27, 2012 @ 5:38pm

Very fun! The control scheme was easy to get the hang of and the levels had the right amount of challenge to them.

Vilborg says ...
Apr 29, 2012 @ 11:23pm

Can you provide the simple exe/Content next time? For those of us with XNA, we can run the application without the installer.

Also, you used the HiDef graphics profile. Us with older computers can't run it unless you change it (in project properties) to the Reach profile.

Gunmonkey says ...
May 4, 2012 @ 6:18am

nice and fun to play!

Raptor85 says ...
May 11, 2012 @ 10:15pm

cant test since it's XNA4, it would be nice in the future if you put that in the description, a lot of us can't run XNA stuff and it takes time to download just to see the "needs XNA" error message.

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