April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Jetpack Pixel

by jlauener - 48 Hour Compo Entry

Jetpack Pixel is procedurally generated endless runner. Use your Jetpack to avoid hitting building's wall and travel around the tiny planet.

It requires Java (tested only on 1.6).

Made with Processing using only primitives (rectangles, circles and quads). No other external libraries used.

SFX made with sfxr.
Music made with sfxr and Fruity Loops (all sounds come from sfxr).

The font is Samson, a free font by Meir Sadan found on www.dafont.com

The source link point to an archive containing the source code, the executable jar and the processing library (without modification).

Downloads and Links




matt says ...
Apr 23, 2012 @ 4:48am

Very nice job.

jlauener says ...
Apr 23, 2012 @ 6:41pm

Thx :)

jlauener says ...
Apr 23, 2012 @ 6:51pm

By the way my personnal highscore is 74 hours =)

jeroenimooo says ...
Apr 23, 2012 @ 8:11pm

The music is very funny :D Also the time changing graphics are awesome. My highest score was: 2 days 16 hours

Beerman says ...
Apr 23, 2012 @ 8:37pm

Nice twist on the endless runner genre, and the day/night transitions were really well handled. Great job.

Kitch says ...
Apr 24, 2012 @ 5:57pm

Good job. Simple, yet fun. As mentioned above, the day night transitions were a nice touch.

Mesene says ...
Apr 24, 2012 @ 5:57pm

good job, simple and effective.

Jeffalisk says ...
Apr 24, 2012 @ 6:00pm

Slickly done. The lights gradually coming on at night is a great little touch. Super-annoying music though :)

chinchang says ...
Apr 24, 2012 @ 6:02pm

nice fun game. liked the taunts and daynight system. really fun to play :) nice job!

Datamosh says ...
Apr 25, 2012 @ 7:44pm

Simple and nice game. I love night transition.

jlauener says ...
Apr 25, 2012 @ 8:56pm

Hey there! Thanks all for the nice comment :)

ilo says ...
Apr 25, 2012 @ 11:44pm

The lights coming on were a nice touch. Perhaps the jet pack could have been a bit smoother - it's kind of either 'on' or 'off' at the moment - but then that might have been harder to control in practice.

NB. We need a jet pack category. :)

derrickdool says ...
Apr 26, 2012 @ 8:49pm

Loved the music change-up at night. The audio track is great overall.
Consider throwing this out on mobile devises. Great Fun.

derrickdool says ...
Apr 26, 2012 @ 8:49pm

Loved the music change-up at night. The audio track is great overall.
Consider throwing this out on mobile devices. Great Fun.

raarlac says ...
Apr 26, 2012 @ 8:50pm

57 hours! Nice gfx, but gravity is kinda tricky

Naouak says ...
Apr 26, 2012 @ 8:52pm

I didn't had any sound when playing the game and the jetpack was a bit too fast for me.
I loved the concept and the scoring system, it seems a lot more fun than a number.

Lotsa says ...
Apr 27, 2012 @ 11:46am

Good job...I'm too good at dying on it.

jlauener says ...
Apr 29, 2012 @ 4:38pm

Again thanks for the comment.

derrickdool: Indeed I consider porting the game. That would be more work than 48 hours though ;)

raarlac: Congrats on your score!

RHY3756547 says ...
Apr 29, 2012 @ 8:54pm

Fun game, but I can't hear the music for some reason. I'll leave that as N/A.

jlauener says ...
May 1, 2012 @ 6:43pm

Strange RHY3756547, if you ever pass by again I would be glad to know your OS/Browser.

badlydrawnrod says ...
May 1, 2012 @ 7:20pm

You should make this into a phone game. It's simple, well executed and I played it several times trying to do better. Love the day/night cycle, and would like to see this developed a bit further with more variety, eg, different worlds, adversaries, etc. Nice one.

piterlouis says ...
May 1, 2012 @ 7:22pm

Simple and addictive. Day night cycle is awesome. Very nice job.

Endurion says ...
May 1, 2012 @ 7:26pm

Not bad, I especially like the day/night cycle.

However there's not that much variety in the gameplay, maybe add something that makes the player want to jetpack more often.

May 2, 2012 @ 8:17pm

Nice work! The comments make this awesome :)

KevinWorkman says ...
May 2, 2012 @ 10:35pm

This is an awesome example of what Processing is best at- using primitives and colors to make deceptively pretty, interesting, and interactive visuals. I really liked the day/night switch, nice touch. It would be even better with high scores and some more variety, but this is a great job.

Daniel says ...
May 3, 2012 @ 1:36pm

I like the night song.
Silly idea to use jetpack to avoid buildings :P

ghRibacki says ...
May 4, 2012 @ 10:35pm

Nice graphics and audio! Funny and moody game. I ran for 47 hours before hitting the first building. =)

May 5, 2012 @ 9:18am

Very nice game!! :).. I like the sound effects and i love when the night come! The effect of the lights that turn on is awesome!

robcozzens says ...
May 5, 2012 @ 9:08pm

Nice. Pretty fun, but the gravity didn't seem quite right.

yosh says ...
May 12, 2012 @ 4:26pm

"You survived 35H" - That's easy I'm french.

BenW says ...
May 12, 2012 @ 4:28pm

Very nice day night transitions. My only complaint was that the gravity felt a bit steep.

Sheep says ...
May 12, 2012 @ 4:32pm

Sweet, small game! It's a perfect game for something I'd love to play on my smartphone (if I had one). I love text the pixel set at the start of every game :D

Tom 7 says ...
May 12, 2012 @ 4:33pm

This is cute. The physics are pretty wrong for a jetpack (I don't seem to have any "velocity", but it seems like the world is at least created in such a way that I can continue forever if I'm good. I like the graphics (particularly the disorienting perspective on the windows). The high point for me is when the techno beats come in at night time. :)

Hi-score 40 hours!

Several says ...
May 12, 2012 @ 4:51pm

Pleasant little one-button avoider. As others have observed, the day/night cycle & lights coming on are nice touches, and it seems like you could go even further.

Although it was an unpleasant surprise at first, I was able to fairly quickly get a handle on the weirdly sudden gravity by thinking of pound-the-ground moves in platformers; perhaps if there were some graphical cue to this effect (maybe a small blast at the top of the pack?) it'd help to explain or get a "feel" for the rather sudden velocity change, but it could probably stand to be a little more floaty either way.

andycbriggs says ...
Aug 2, 2012 @ 1:33pm

Great game, unfortunately I lasted 28 hours... Perhaps because I spent most of the time trying to make music with the jump sound, great game!

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