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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Brainfected - Foxtacy - 48 Hour Compo Entry

    This is my entry for LD48


    Didn't turn out the way i expected

    My art = crap
    I had to hurry for the BGM... and i think it kinda sucked as well but whatever.

    At least i think i made the game fun to play... for a survival... i dunno...

    Please, links and tips and art tutorials (really need em')

    So much for my first ludum dare compo... =/ oh well...

    View Foxtacy's journal. | View all entries by Foxtacy




    ronsho says ...
    Apr 23, 2012 @ 5:15pm

    The music and graphics are interesting. I wish I could distinguish my projectile from the others. The enemies seem to move too fast, and combined with the fact that I couldn't tell that I was shooting made me feel somewhat unsatisfied. It was difficult to time shots since I couldn't tell how fast my bullet was going. Nice frantic pace, though.

    Foxtacy says ...
    Apr 24, 2012 @ 10:29pm

    Thank you!!!!!!!!!!!!!!!1111111111111111111111111one

    Thank you so much! God! i am SO happy about your response. I mean, no one would even look at a game that look so ugly like this one... Really! this made my day, thank you. The thing is. that i can't fix it for THIS ludum entry... or can i?

    Mach60KAS says ...
    Apr 24, 2012 @ 10:58pm

    I enjoyed the graphics of the game and the music seemed nice. I found the character sprite quite humorous too! Still, I felt the difficulty curve was rather steep - perhaps you should have had the enemies start off slow and then get faster? Still, I think it's a great first compo entry!

    shaunxcode says ...
    Apr 24, 2012 @ 11:08pm

    haha this totally reminded me of one of those NES games that was so damn hard but you couldn't stop playing it - so for that I salute you! I dug the way your hp increased again slowly. I have only killed 6 viruses so far though haha!

    PerilousPete says ...
    Apr 24, 2012 @ 11:11pm

    Very difficult to play on a touch pad, it's good for a first timer.

    PS No, no updates until after judging (rules are here: http://www.ludumdare.com/compo/rules/ )

    brus46 says ...
    Apr 24, 2012 @ 11:12pm

    I think the main idea is good, actually its a bit too hardcore for me. I agree on having different color/textures for your shots and the enimies one.
    Hey, this is LudumDare there's no game too ugly. Everybody knows how difficult is to do a game in such a little time ;)

    10WonXero10 says ...
    Apr 24, 2012 @ 11:35pm

    Whoa, need the reflexes of an 80's Galaga champion for this one. :)

    Nice back story and game concept, was a little too hard for me though, would have preferred a few easy attack waves with a progressive ramp-up.

    But that's just me, it hasn't affected my scores, I liked it!

    Lacutis says ...
    Apr 24, 2012 @ 11:40pm

    It was really difficult. The enemies move extremely fast and fire extremely rapidly. Everything seems to work well though.
    I liked the sound effects and music.
    Maybe have the enemies drop something when you kill them to gain some health with as well?

    Foxtacy says ...
    Apr 25, 2012 @ 12:07am

    Thanks everyone... thank you very much... this is my first ludum dare... and after all this... i'll do it again! and again AND AGAIN! *manly tears were shed*

    Apr 25, 2012 @ 12:09am

    Really hard but I like the patterns of the enemies!

    Apr 25, 2012 @ 12:11am

    Oh and what program did you use to make the music? Sounds great!

    Foxtacy says ...
    Apr 25, 2012 @ 12:26am


    I used fl studio with 2 free soundfonts! snes and ultimate
    genesis soundfount (found esily on youtube)

    but i could have used lmms, that is free and everything... though i am not very fammiliar with it so. FL Studio! :3

    dacap says ...
    Apr 25, 2012 @ 2:49am

    Only for hardcore gamers :) Great music!

    CuberToy says ...
    Apr 25, 2012 @ 2:53am

    Wow... It's nice and all but man, this is hard ! Like some of the above, ennemy are maybe a little bit too fast and you can't know if it's you shooting at them or them shooting at you. I know we're suppose to do 300 but come one... I do 10 at most :p Anyway, cool game, some will LOVE it.

    Shadow says ...
    Apr 26, 2012 @ 12:32am

    As most people already pointed out, it would be great to be able to distinguish my bullets from enemy fire. Also enemies are way too fast. It has a good retro feel to it but combined with modern bullet-hell games, so it's a good mix despite the flaws.

    Jezzamon says ...
    Apr 27, 2012 @ 8:13am

    The music was pretty good... there were too many bullets though, the game was too hard!

    davisan says ...
    Apr 28, 2012 @ 5:56pm

    Nice music! Good game, it's a bit hard, but it's fun. Storing the highscores would be great.

    Foxtacy says ...
    Apr 28, 2012 @ 7:28pm

    Thanks again everyone! perhaps sometime in the future i'll fix this and maybe continue the idea... and maybe finish it ^_^

    Eelfroth says ...
    May 1, 2012 @ 11:07am

    This is one of the best soundtracks this LD! Graphics were nice too, only the goal (300 kills) is a bit high. Once you got a hang of the bullet dodging, it resolves in a lot of grinding.

    FrederickK says ...
    May 3, 2012 @ 2:30pm

    It is hard to see the shots, you is an easy target at the begging of which wave and is hard to hit/avoid enemies and bullets.
    But, I liked the concept and the music!
    Great job at your first LD, I hope I see you again in the next!

    iximeow says ...
    May 9, 2012 @ 6:05pm

    Well, maybe it's just my netbook but it took a really long time to load and when it did I died about instantly. Happened twice and.. well, it's probably just my netbook. Also because of playing on a netbook, the game goes right outside my resolution (1024*600)

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