April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Trash Sprite

by CapnMorgan - Jam Entry

Trash Sprite is a game about saving a tiny unfortunate acorn.

A/D Move left right
S: Duck - Need to use to avoid obstacles and large gusts of wind;
E: Pick Up/Drop
Space: Jump

Built in Unity 3D, Modo, and photoshop.

Programmer - Joshua Morgan
Environmental Artist - Ryan Cook
Character + Environment - Rob Evans

Downloads and Links




ronsho says ...
Apr 23, 2012 @ 5:22pm

Isn't the competition supposed to be solo?

ronsho says ...
Apr 23, 2012 @ 5:27pm

Isn't the competition supposed to be solo? I really enjoyed the game, though. Great environments with moving characters in the background, and a nerve-wracking car scene.

karnakgames says ...
Apr 23, 2012 @ 5:38pm

Only the Compo is solo; He submitted to the Jam.

mattchu says ...
Apr 23, 2012 @ 8:22pm

Interesting take on the theme. I couldn't make it past the cars. Seemed like no matter what I did, I was always dying there.

CapnMorgan says ...
Apr 23, 2012 @ 8:34pm

@mattchu & @ronsho : Thanks for the feedback!

It does look like there is a bug in some of the player state code that causes perma death, not sure what the cause is but it happens aroiund the cars and the entryway to the building. ill be getting off work with 2 hours to spare today and will probably take a crack at it to see if i can fix it before the competition ends.

Thanks again! :D

Stalker_23b says ...
Apr 23, 2012 @ 8:46pm

Very good! But i could not make it through second cars part...tried like 5 times )

Blitzy says ...
Apr 23, 2012 @ 9:03pm

The trick is knowing where the cars tires cross so that you can time it and duck while under their carriage in time to survive the wind blast.

CapnMorgan says ...
Apr 23, 2012 @ 11:47pm

@everyone playing right now, Hey there is a bug that occurs when the game drops below 30fps, this is an issue with unitys collision system and animation system being used together. I have a fix for it but its going to take a while to implement because it changes alot of core code. Im hoping that i can complete the fix before the cutoff but for now if you are experiencing issues try using a lower quality setting. Thank You.

CapnMorgan says ...
Apr 25, 2012 @ 2:00am

Hey all i applied a fix to the broken piece of physics just before cutoff last night and it should take care of it for most people. If you do run into it try playing the game again on lower settings and also let me know so that i can try and debug it, thanks everyone.

Apr 25, 2012 @ 8:36am

Nice low-fi work!

gregdevice says ...
Apr 28, 2012 @ 7:51am

I really enjoyed playing though, until I reached the elevator and fell through a collider to infinity :) The backgrounds are great and spawn points are a lifesaver. Would love a sprint button ;)

CapnMorgan says ...
Apr 29, 2012 @ 1:18pm

@ gregdevice sorry about the elevator part i had to hack that in while we were developing it. Thanks for playing through and thanks for the comments i will keep them in mind for the next ludum dare.

olkeencole says ...
May 4, 2012 @ 5:01am

After trying many times to beat the first car section I tried again on lower settings and was able to get past that, but couldn't get past the second car section. Instant respawning / respawn points or a dash would fix this, I think. Ducking under the cars didn't seem to work also.
Loved the idea behind this game, the character, the art and the presentation in general. The movement through the world could've been a little bit faster, but there's enough to soak in with this world that it's okay.

ilo says ...
May 7, 2012 @ 9:52pm

Really nice game. I liked the DoF effect and the environmental obstacles. Maybe there could have been more obstacles, as some sections were just about moving to the right. Some audio would make it really come to life too.

masterhyjinx says ...
May 14, 2012 @ 12:05am

Awesome concept. Game looks great. You guys really leveraged Unity in this entry. I would love to play a full game where I play a trash sprite that hopefully moves a bit faster. I really enjoyed myself but I got stuck at a wall after entering the building. The sense of scale is great and you guys got a lot done in the time allocated. You should be proud! I recommend you finish this one, I'd buy a copy!

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