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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    100seconds'World - Angerus - 48 Hour Compo Entry

    It's Over ! What an epic Adventure for my first time !

    Here it is my project : 100seconds'World

    The main idea was to propose the following context to the player :

    There is a planet which live only 100 seconds. You have the power to create Building and Tree ( symbols of the civilisation and the nature). There are somes interactions between them. Your aim is to get the higther score possible which depend of theses interactions.
    What will you do on this tiny planet and with theses rules?

    At the end, I didn't have time to add music (snif) and others elements like animals, virus and stuff...and alls rules with them...But anyway,my main idea is here !

    I hope you will enjoy it and comments it !
    A big Thanks to all of you people for this memorable experience and for your futurs comments!
    I wish you a good night !

    View Angerus's journal. | View all entries by Angerus




    MadGnomeGamer says ...
    Apr 22, 2012 @ 11:37pm

    Interesting and quick...but why did it say '404' the SECOND time I played it, but not the first? Maybe you updated it at the same time I was trying to play it?

    Pierrec says ...
    Apr 23, 2012 @ 10:06am

    The link says "Windows" but it's actually a browser game. You should change it.
    About the game. The concept looks great, but it's quite hard to know what is the better thing to do (Well...I know that's the whole point but...)
    I think it would be far more interesting with more complicated rules and more objects (like animals etc) but that is a great start!

    Meedoc says ...
    Apr 23, 2012 @ 12:16pm

    Like Pierrec said, the concept is good but I'll like more depth. Moreover, the best way to high score is to just create one building and one tree =) (thanks to the time multiplier ^^)

    Anyway, you did a great job for a first ludum dare!

    Pixelulsar says ...
    Apr 23, 2012 @ 8:11pm

    Like the previous people said, its and interesting concept, but it lacks depth. You could probably make it a lot better with more time.

    BlackDogg says ...
    Apr 23, 2012 @ 9:13pm

    Same as above, I like the idea but it's a bit limited. But I know you would have made something bigger with more time. This actually works and it's great, and you have plenty of room to improve the concept !

    Angerus says ...
    Apr 24, 2012 @ 4:16pm

    First of all : Thank you for yours comments !(and sorry for the 404 error which may occur)
    Like a large part of you had say, there is a lack of depth in this "game". And my explanation of it is that 48H is really a little amoung of time. But yes! I have thought further the potential of this game ( things like animals, timing impact on the structure, interactive behaviours between entities...) but Time was my greatest ennemy. Anyway, I'm so glad that you all have find this game interesting and yours comments confirmed the fact that this game have a lot of space to be polished, enhanced. I will give it a try in my free time...Thank you all !

    Lythom says ...
    Apr 24, 2012 @ 5:41pm

    29982 \o/
    I had this score doing "btbt" then space at "99sec" time, couldn't do better >.<
    My comment join others : some balance would help to make the game more interesting. I needed a few try to find a best-scoring strategy so it's still fun !
    Graphics are simple but clean, the concept follows the theme, good work !

    stromchin says ...
    Apr 24, 2012 @ 10:43pm

    Very short game! haha!

    the esc key didn't work after finishing, so I had to restart the whole game btw.

    eburn184 says ...
    Apr 25, 2012 @ 1:57am

    Short and sweet! The escape key didn't work for me also. Nice to see a fellow FlashPunk game

    Angerus says ...
    Apr 25, 2012 @ 10:47am

    @ lythom & Meedoc : Yeah there is a nice way of doing points while don't play at all.For a score's based game, it's not that good... My bad ^^'!

    @ Stromchin&eburn184 And for the escape touch, as someone tell me, I used a system function so it didn't work on the web! Btw you have to refresh the game to try it again.:)

    Zamando says ...
    Apr 26, 2012 @ 7:01am

    Nice concept!

    dokidoki says ...
    Apr 29, 2012 @ 5:05pm

    Limited, but I know what you mean about time constraints. I like the graphical style.

    azurenimbus says ...
    Apr 29, 2012 @ 10:19pm

    Very cool idea, nice presentation.

    Tom 7 says ...
    Apr 30, 2012 @ 3:37am

    I like the idea of "tiny" interpreted in terms of time. The game plays smoothly but I wasn't able to get much done with just buildings and trees... it would definitely benefit from more elements and interactions!

    jimmypaulin says ...
    May 1, 2012 @ 7:58pm

    Lovely presentation, really nicely chosen style and colours, all integrated really well together. The mechanics are subtle and have plenty of scope for richer interactions etc with more object types / planet types. It'd be nice to see more dynamic feedback - i.e. some animation to convey the interactions rather than just the summary screen

    recursor says ...
    May 2, 2012 @ 11:21am

    This game has a nice feel to it, but you need more stuff to do. Good job on the graphics.

    May 7, 2012 @ 7:07pm

    I really liked the concept and would like to see what more you can do with it.

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