April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Quest For Matter

by ThePrevenge - 48 Hour Compo Entry

In order to play the game, simply download it, extract everything from the zip-archive and run "Quest For Matter.jar" in the QuestForMatter folder. Sometimes a folder named "MAC_OS" or something like that is included. I don't know why, but I'm guessing it has to do with the fact that I compressed the folder in Mac OS X. However, this folder does not seem to serve a purpose and everything needed for the game should be included in the QuestForMatter folder.

(Copied from the included README file:)

Quest For Matter
Made by Emanuel Gedin for Ludum Dare 23.
Theme: Tiny World

Control the yellow particle and collect green matter while avoiding the red matter.

Use W, A, S, D or the arrow keys to move.
Hold LShift to move faster.
Press SPACE at the gameover-screen to restart.
Press ESC to quit the game.
Press CTRL + F to toggle fullscreen mode.

The game and source code is available for download for free, however, I would appreciate if the game and source code is not redistributed for commercial purposes.

The game is written in java using LWJGL(Light Weight Java Game Library) and slick-util. Resources for the game are made in Adobe Photoshop Elements and sfxr.

Most of the code was written during the competition, however, I copied some of the basic code from my earlier projects. This base code is mainly found in:
ld23.game.Game (setup code)

Downloads and Links




azmaeve says ...
Apr 23, 2012 @ 4:42pm

It does not work on my machine I get a "NullPointerException".
It might be a linux specific crash.

Hume says ...
Apr 23, 2012 @ 5:03pm

Working on Windows, however I can't playtest full screen apps here and ctrl-F results in a black screen. Will try again from home.

vigrid says ...
Apr 23, 2012 @ 5:49pm

The game works, but it doesn't look like it has any purpose. I haven't been motivated to keep playing it.

mattchu says ...
Apr 23, 2012 @ 6:05pm

Crashed on startup. No message. :/

ThePrevenge says ...
Apr 23, 2012 @ 7:42pm

I have tried it myself on both Windows and Mac, and it seems to be working fine for me. I'm not sure about Linux though, I included the needed natives, but it's not tested.

As for purpose, it is just a simple arcade style game where you connect points as the game gets harder and harder.

ThePrevenge says ...
Apr 23, 2012 @ 7:45pm

*collect points, I meant

siasia says ...
Apr 26, 2012 @ 3:02am


Hume says ...
Apr 26, 2012 @ 11:24pm

Okay, it's working for me from home. I flew around and ate some green things. The red things seemed to get bigger, which was kind of exciting, and the green things started to move. I am used to flight simulators so I kept getting up/down reversed, but that's okay.

You say "collect" green matter, as though the yellow sphere retains it. Does it retain the green matter? If so, what happens? The yellow sphere didn't seem to grow.

Anything where you're flying in space is automatically something I enjoy. Here, I'd like to see what you could do with it in another weekend!

derosa says ...
Apr 26, 2012 @ 11:30pm

I liked the game, but here are some thoughts of mine: I'd add the ball a little traslucent so I can see where I'm heading sometimes. Also, don't know what the second counter is for. And lastly, maybe being able to shoot down some red balls while reducing the amount of collected balls. Post-compo features? :)

ThePrevenge says ...
Apr 28, 2012 @ 2:14pm

@siasia, The error is from the loading of the sound effect file in the "res" folder. I'n not sure why it's happening, but my guess would be that either the files are not there or they are protected so that the program can't access them.

@Hume and derosa, Some great ideas right there! And, just to answer some of the questions:
The yellow sphere does not grow, it was my original idea, but I couldn't think of a good way to make implement it. Since there is not much of a surrounding environment the only way I can think of making the sphere move is o make it cover more of the screen, which would make it really hard to see.
The second counter is for the high score. There were some problems with it in my first upload, but now the high score should work fine and also be saved on your computer.

caranha says ...
Apr 28, 2012 @ 3:15pm

A 3D running game, this is quite an unique idea for LD23, I liked it! Bonus points for multi-platform.

The game still feels a bit incomplete, some suggestions to improve it:

When the player moves up/down/left/right, you could have the stars in the background move very slowly, to improve the feeling of movement.

Maybe put the camera a tad behind and above the player, instead of straight behind, so we can have a better idea of the actual distance to the objects?

Thanks for the game!

racarate says ...
Apr 28, 2012 @ 3:59pm

Not bad, I was immediately turned off by the lack of music but the planetoids looked nice (if repetitive) and the excitement of nearly missing smashing into a planet was adrenelineish. I got up to 65... matters and then the green planets appeared to be running away from me. I'm not sure I understand that mechanic, but I think if you added some music and variety of motion and obstacles this might feel like a StarFox level. Also, I had no idea what the second counter was supposed to be doing.

JoeCool17 says ...
Apr 28, 2012 @ 4:09pm

I like the idea very much, but I wish there was more of a goal, to make the yellow thing grow, or move faster, or something. Great job on the 3d though!
Also, I had some troubles extracting the .zip on my Vista machine, I had to use 7Zip to open it, something to do with OSX's oddball .zip thing.

robcozzens says ...
Apr 29, 2012 @ 10:18pm

That was really good for such a simple game.

Raptor85 says ...
May 11, 2012 @ 10:12pm

to run you probably need to set the library path, I did else it can't find lwjgl, run as
java -Djava.library.path=./ -jar Quest\ For\ Matter.jar

didnt really seem to be anything to do though, just fly through the green dots.

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