April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Muffin Time!

by mr_tag - Jam Entry

As we all know stealing a muffin in a spaceship triggers the selfdestruction sequence. You have 30 seconds to deactivate it. But don't panic (too much): time will slow down to a crawl when you enter the tiny world of machines.

To activate doors and disable the evil guard robots, you have to enter them with a tiny version of yourself. You can spit out tiny-you by pressing space. Jump by pressing the up key. You can also do walljumps!

Muffin Time is brought to you by Patrick Wachowiak, Dominik Schneider, Austen Fano and Tonio Freitag.

Downloads and Links




AlwaysGeeky says ...
Apr 23, 2012 @ 8:33pm

Love the name... haha MUFFIN TIME, great door entering animation too

Pixelulsar says ...
Apr 23, 2012 @ 8:33pm

I really liked it! The only problem for me was that eventually
all the machines led to the same type of running away from lighting level. If there was a bit more variety in that it would have been perfect!

wibblymat says ...
Apr 23, 2012 @ 8:34pm

Muffinception! Great game, hard but not too hard, looks great!

Did think I was looking at a compo entry at first though, nearly blew my mind :D

Jeremias says ...
Apr 23, 2012 @ 8:36pm

Here my feedback:
- the jumping is okay, you get it after you played it a bit
- the wall jumping is frustrating
- the jump passages are funny, even with this jumpstyle
- muffin xD
- a bit sad that you used the tiny-theme with tiny versions of yourself (nice idea) only on a story level. It would be nice if the theme were used for gameplay, too.

Zyll says ...
Apr 23, 2012 @ 8:37pm

Had a lot of fun. Challenging. The health / hearts do not match between micro level and larger scale, but didn't see any other issues.

HeuGamer says ...
Apr 25, 2012 @ 1:56am

I liked ALOT. love the title by the way.

strega says ...
Apr 25, 2012 @ 5:19am

Really cool. I like the multiple levels of zooming. The animation is great, too!

Apr 25, 2012 @ 10:26am

Refreshing to see a game that's actually rather innovative with a cool mechanic!

I really like how well it both works and fits into the theme. And every time you enter a machine there are even smaller machine and so on and so forth. Very fun mechanic.

Great job!

tinymagus says ...
Apr 29, 2012 @ 8:49pm

Will be bookmarking this for further play later. :-)

derosa says ...
Apr 29, 2012 @ 10:17pm

Wow, had a good time playing it! Could not finish it, so I'll try again later... Thanks!

mildmojo says ...
May 3, 2012 @ 4:54am

Nice job with the concept. I liked how you had to complete lower levels to unlock areas in higher levels, and the muffin-stealing self-destruction timer was great. Slowing the timer down in the lower levels was a nice touch.

The wall jumping was pretty punishing. I was constantly getting hung up on the edges of platforms, or clinging to a wall or box that I happened to stand near. It would've been great if you could smoothly transition from the side of a ledge to the top of a ledge. Especially on the lowermost platforming levels which could be extremely difficult.

I didn't make it all the way to the end. I kept getting stuck in the topmost world trying to get past crates while I ran out of time.

Daniel says ...
May 3, 2012 @ 1:31pm

wow nice idea, I like how the worlds stack one inside the other.

May 5, 2012 @ 6:34pm

Great name. didn't reach the end though, its really easy to die (you can't turn back middle-jump), and when you do die, it's aaaaall from the begining again...

Rui Brito - Evil Sandwich Studios

ratking says ...
May 7, 2012 @ 10:31pm

The jumping was really hard. It would be better to have some platforms first, where the player could train jumping and then the more dangerous parts come by.

May 12, 2012 @ 9:54pm

Pretty fun, hilarious name, very difficult, great game!

orangepascal says ...
May 13, 2012 @ 8:53pm

the looks reminds me of old Spectrum games.. couldn't really get to grips with the responsiveness of the controls

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