April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Platformer puzzle about our personal worlds. Inspired partly by my previous experiments with sokoban puzzles, The Myth of Sisyphus and the Earth Day.
The music was procedurally generated using WolframTones.
Controls:
arrows to move,
up or z to jump,
r resets level (you will need it a lot)
Downloads and Links
Ratings
#234 | Mood | 3.05 |
#259 | Audio | 2.91 |
#264 | Theme | 3.33 |
#354 | Fun | 2.96 |
#364 | Overall | 3.09 |
#457 | Innovation | 2.88 |
#612 | Humor | 1.88 |
#625 | Graphics | 2.50 |
#736 | Coolness | 42% |
Comments
The dark background sometimes makes the player hard to see, and jumping onto a block/the planet without moving it can be hard in tight spaces.
I received the following error when attempting to compile with scons (on Linux)
scons: *** Two environments with different actions were specified for the same target: lapi.o
File "/path/to/aidas-src/src/malka/lua/SConscript", line 36, in <module>
I don't know this tool and am unable to fix it myself. I will leave this entry unrated for now. Maybe this would be useful?
http://stackoverflow.com/questions/6194900/how-to-work-around-scons-warning-two-different-environments-were-specified-fo
Some places, a bit too unforgiving perhaps - other than that; quite neat. There is a lot of potential for good puzzles here.
"OpenAL32.dll is missing" is solved by running oalinst.exe.
scons build issues can be solved by upgrading to newer scons (I use 2.1) or commenting out lines 121-123 from SConstruct file.
Hope that helps!
Nothing groundbreaking, but a nice little puzzle game. I have no idea how to solve that level in the screen shot.
Also, OpenAL fails to behave. It's a lib and does NOT belong into the windows/system32 folder. Just put the dll in your .zip and save others the hassle.
A nice variation on Sokoban... but still very much a Sokoban game.
I don't like the control of the world. It is complicated to make it move exactly where you want, and is easy the screw the level by a unwanted movement. Said that, I think the puzzles are clever and I had a good time :-)
its nice, but at one point (red button, stuff falls when I step on it) I rage quited because the game didn't let me to push the fallen pieces. how mean.
Game crashed on the 4th or 5th level. The one with a staircase of boxes at the start. :( Also, controls are kind of error prone when rolling, jumping on the world. Often had lots of game-breaking unintentional movement on it (so had to reset). Was enjoyable up till crash, though. :P
I would have appreciated WSAD controls as well as arrow keys (would make it a lot more comfortable to play with my left-hand) and maybe a button to hold in order to push walls so you don't accidentally mess the level up....15 times in a row >< (but maybe that's part of the difficulty :P)
Overall I liked it, I wish I paid a bit more attention before it ended because I'm not certain if I could have beaten that level or not..but I'm guessing it was impossible. Pretty great game though, just the right amount of challenge!
I like the idea, there are some times when you can go past the world and get stuck. The guy seems to fall like a lead balloon and can't jump very high, I found it hard to go over some obstacles.
The controls are a bit hard for me and sometimes I have trouble jumping over the world. I either keep jumping on or rolling the world
Loved the game, you have a similar narrative to my submission so i relate to it, and loved the simple gameplay cause it was so addicting due to its simpleness. The point is great game man, i couldnt stop playing it =)
I thought the concept was interesting, and some of the puzzles had me thinking!
Great idea and very moody. The jumping physics make it more difficult than neccessary. Interesting puzzles.
You must sign in to comment.
"The program can't start because OpenAL32.dll is missing..."