April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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TinyParts

by basspenguin - 48 Hour Compo Entry

A short story. Didn't get to sound or music but I really like what I was able to pull together.

NOTE: This game has only been tested in Chrome. Please use Chrome for the best experience.

Downloads and Links


Ratings

#387Mood2.74
#415Humor2.24
#688Coolness46%
#704Innovation2.33
#727Overall2.48
#740Theme2.35
#792Fun2.04
#793Graphics2.12
#794Audio1.00

Comments

csanyk says ...
Apr 23, 2012 @ 3:07am

Messed around a little bit and found Floaty, but I'm not sure what I'm supposed to do after that. Floated up and touched a red rectangle that disappeared... now what?

basspenguin says ...
Apr 23, 2012 @ 3:55am

There's a door that opened up towards the top right.

Scott Baker says ...
Apr 23, 2012 @ 1:38pm

I love floaty and want my very own as a pet. I was able to get to the end with his help found found big orange guy (can't remember his name.)

Mrnewt says ...
Apr 25, 2012 @ 12:53am

Interesting concept with floaty. He didn't look like a floaty though.

aquasheep says ...
Apr 27, 2012 @ 4:20am

Cool game concept. I was a little lost as to what to do, but I liked the two different characters, and it has potential.

Keep it up!

seagaia says ...
Apr 27, 2012 @ 4:28am

My Brian is too small!

Cute concept and I like you trying to use the story. try to work on general aesthetics with sound and graphics to make a more overall coherent experience!

dokidoki says ...
Apr 27, 2012 @ 4:52am

I thought I was supposed to press c when I found orange guy and ended up back at beginning. Oh well. Congrats on pulling it together.

crazyheckman says ...
Apr 27, 2012 @ 4:55am

Made it all the way I think, I found the orange guy and everything faded to black. Could have been a little more understandable, it was hard to tell what to do after you get floaty.

aeveis says ...
Apr 27, 2012 @ 4:58am

The controls for Coffee Jungle are really nice, good job! Floaty is a bit hard to control, but understandable. Only problem was he seems to get stuck when he collides with he walls. Unlocking the walls/doors wasn't very clear but i got to to do once I figured it out the first time. I like the co-op idea and the beginnings of a narrative, so nice job on that.

R3ason says ...
Apr 27, 2012 @ 4:58am

I wanted to find floaty a better brian! :D Seriously, though, I like where the story was going with this! Great job; develop it further! Thanks for sharing your game!
(P.S. seemed to work fine on Firefox, as far as I could tell)

basspenguin says ...
Apr 28, 2012 @ 12:26am

Thanks for the comments and criticism. I really appreciate it! One thing I know I could work on is alluding to what the next goal is.

@seagaia I wish I had time to work on sound/music. Maybe next time.
@dokidoki Sorry. I will think about making goals more apparent.
@aeveis His controls are a little wonky. If I work on this further I'll look at tweaking them.
@R3ason Thanks! If there is enough interest I'll definitely think about continuing.

onehandclap says ...
Apr 28, 2012 @ 5:52pm

Simple and funny, good job! =)

nornagon says ...
Apr 29, 2012 @ 12:55am

Cute art, but the basic lock & key platformer has been done to death :/

Kinokochan says ...
Apr 29, 2012 @ 1:01am

I enjoyed floaty a lot as well. In particular when coffeejungle needs to be saved the game did a good job of putting on floaty's metaphorical determination-face :)

DaveDobson says ...
Apr 29, 2012 @ 7:39am

Cool art and theme - a little slow to control. I moved Floaty all the way up to the right and found the red rectangle emitting other red squares, but I couldn't figure out what to do after that. Collision detection on Floaty was a little hard to suss, too. Parallax scrolling and the fuzzy background were very cool.

derrickdool says ...
May 7, 2012 @ 3:24am

Liked the switching character mechanic.

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