April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Before The Big Bang

by ragnister - 48 Hour Compo Entry

Try to connect all particles of matter (yellow) before the antimatter (blue) takes over.

> You start.
> You can move horizontally, vertically and diagonally
> The number of spaces to move is exactly the same of the particles in the line you want to move, regardless if particles are matter or antimatter.
> You can jump over matter, but not over antimatter
> You can destroy antimatter but it is not the objetive.
> The objective is connect all particles of matter to start a big bang!

This game is based on "Lines of Action". If you want more info: http://en.wikipedia.org/wiki/Lines_of_Action

Downloads and Links




ragnister says ...
Apr 23, 2012 @ 3:04am

WEB -> http://www.html5spot.co.nr/beforethebigbang/

wibblymat says ...
Apr 23, 2012 @ 4:28pm

Played for 5 minutes, still have absolutely no idea what I'm supposed to be doing or what is going on. Sometimes I can move onto an enemy, and sometimes I can't? How do I know if matter is "joined"? What does that mean? I did actually win once, I'm just not sure what I did...

ragnister says ...
Apr 23, 2012 @ 10:41pm

The rules of this game came from "Lines of Action", the first time I've played my reaction was like yours! But it only seems hard to play, take a look onto this link http://en.wikipedia.org/wiki/Lines_of_Action

Raptor85 says ...
Apr 24, 2012 @ 5:26am

it's interesting, i didnt really understand the movement rules though, it seemed nearly random as to whether i could move 1, 2, diagonally, or straight.

Alexandre says ...
Apr 30, 2012 @ 5:50pm

Interesting game to play and goes well with the theme, but some explanation of the rules would have been nice (I didn't know what I was doing until I checked the wikipedia article thanks to ragnister).
The AI seems average, but I liked the particle effects and the general flow of the game.

Jeffalisk says ...
Apr 30, 2012 @ 6:31pm

This could really do with some instructions or a tutorial, I couldn't figure out how it worked or what I was meant to be doing...

HeyChinaski says ...
Apr 30, 2012 @ 7:19pm

A solid implementation but could have done with some instructions.

MrDanH says ...
Apr 30, 2012 @ 8:53pm

Interesting game, although a link to the rules should be the first thing the player sees since this is a not a game you can easily pick up by just trying to play. I think the UI could be improved slightly as well (show move destinations by mouse-overing a piece, and maybe better highlighting for connected pieces).

Cosmologicon says ...
May 1, 2012 @ 4:47pm

I agree with the others, the rules are impossible to figure out on your own, so they should be given. Once I figured out that capturing pieces is not necessarily a good thing, the game seemed really easy. I just tried to connect to the middle somehow and the AI didn't really try to stop me. Interesting idea and the particle effects are neat.

ragnister says ...
May 1, 2012 @ 5:19pm

Thank you guys for playing! I put the basis rules in the description

May 3, 2012 @ 6:33pm

Nice animation when the particles move. It seems like the AI could use some work, as I beat it hardly knowing what I was doing. The game feels pretty polished, except that there isn't much gameplay (which I know takes a lot of time to get right).

madbranch says ...
May 4, 2012 @ 2:44am

I liked playing the game. You didn't really invent anything, but it was fun and well made.

angrygeometry says ...
May 4, 2012 @ 4:24pm

slowly figured it out. the engine seems smart and i think the biggest problem is definitely the learning curve. i thought it was well executed though.

madflame991 says ...
May 6, 2012 @ 12:27pm

+ it's a puzzle game
+ dubious graphics

- it maxes out my CPU (c'mon it's a puzzle game, not a FPS)

Lacutis says ...
May 12, 2012 @ 6:46pm

Interesting game, I liked that it was one of the few puzzle games I played. I could see playing it on my phone.

Cake&Code says ...
May 13, 2012 @ 6:40pm

It was interesting to play. I had to refer back to the description for rules. Maybe it would help to start with an easy tutorial level for us to figure out and get into.

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