April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Explore the solar system of Tiny World(s) to save it from the pixel monster working to destroy it! You will not be left indifferent.
w/s or up/down - moves up/down
z - fire laser
x - fires missile (when equipped)
Downloads and Links
Ratings
![]() | Coolness | 67% |
#69 | Fun(Jam) | 3.13 |
#89 | Audio(Jam) | 3.16 |
#130 | Theme(Jam) | 2.95 |
#133 | Innovation(Jam) | 2.89 |
#136 | Overall(Jam) | 2.97 |
#159 | Mood(Jam) | 2.59 |
#161 | Graphics(Jam) | 2.92 |
#193 | Humor(Jam) | 1.83 |
Comments
Liked it a lot, but please don't lock WASD. I'm using an azerty keyboard so I have to twist my hand to reach both Z and X.
Great concept. But like Rabbits point out, you kinda miss the "Tiny" part (except that the planets look tiny... but maybe the ship is enormous). Overall, it's really fun to play. Music is kinda annoying though.
Interesting concept and some well executed mechanics. Not crazy about the music, but bonus points for space squids.
Hm, I think I'm missing something. I get a page with 'Team One' and a bunch of names and seemingly no game?
I liked this! It would have been cool to have more warning than shooting at enemies who are still off-screen, but I like the premise! The space dinosaur made me laugh.
Sorry! Ignore my last comment, I didn't have plugins on! The portals are a very nice mechanic, it would be nice if it was somehow visible where a portal would take you. I liked the music for the time I was playing, but I can see how people can get annoyed by the kindof shortish loop.
Nice concept, I like all the different planets. Some sound effects would help.
I liked the music, and the mood of the game. Also, the idea of having to acquire something to go into the warps. Creates an interesting combination. It would be great if there were more enemies or more ways to interact while we're searching for what we need for that warp. Great job overall.
Interesting - teleporters and the automap were a bit confusing. Also reading the red text of what I needed to do with the teleporter usually got me killed by distraction :). Cool idea though, haven't seen a rotational rail shooter.
Cool how the shots curve around with gravity. I don't think I've ever seen that. I really liked the music. I think enemy shots came at you a little too fast to react, turning the game into more luck than skill. At least for me. Maybe you're super good at it though.
I can't help but be gleeful when that background music plays. What's that? Oh I just murdered a dozen aliens who were protecting their home planet? I can't hear you over the glee.
*bee-da-boo ... doobadee ... dabadee-do-bee ... debadoo*
:P Nice work!
Clever take on a shooter! Like it! Good music. Thanks for sharing your game!
Seems like there's a whole lot to this but it doesn't live up to all its potential I don't think. It got fairly repetitive and not being able to really explore (being at the whim of the rotation) made finding out I should have shot a missile to go into a certain teleporter pretty frustrating.
Quite cool. I found it unusually hard for a shooter - maybe partly because of the short distance visible ahead. Graphics and audio were nice (though I think the SFX should've been louder relative to the music). The wormhole idea was interesting, but I did have to go around and around a lot to get to the right ones.
It was a bit hard since there's not a lot of space to see the shots coming, since the screen starts getting filled with bullets after the fifth warp.
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the game itself is great(made me dizzy...but that may be because I haven't slept in days). You got the world it the theme, but you kinda missed the tiny...(worlds were sufficiently big)