April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Itty-bitty botty

by royvanrijn - 48 Hour Compo Entry

Itty-bitty botty is a point-and-click adventure game.
It is developed for Ludum Dare #23, a rapid game development contest.

The game is developed within 48 hours by Roy van Rijn (http://www.redcode.nl and/or http://www.royvanrijn.com)

- Java (100% own code, no library)

Key elements of the game:
- Cute animated robot
- Multiple exciting rooms to explore
- Procedurally generated music
(partially created prior to the contest)

Downloads and Links




Apr 23, 2012 @ 6:27pm

i like the graphics and the fact you used java :) i couldnt get past the 1st room tho soz ;p

royvanrijn says ...
Apr 23, 2012 @ 6:59pm

I've added a complete walkthrough especially for you ;-)

If you are playing this game and get stuck, scroll down for the answers!

AlwaysGeeky says ...
Apr 23, 2012 @ 7:06pm

Great character design.. haha :P Like the audio too

Alex Gilday says ...
Apr 23, 2012 @ 7:28pm

Nice! Graphics are neat, it's a little confusing unless you scroll down and it doesn't particularly feel like a game when you do :(

davidllanos22 says ...
Apr 24, 2012 @ 1:34pm

Oh! <3 I beat it without the walkthrought! Such a lovelt tiny game! And I love that thing you've made with the audio. Nice work! :)

invaderJim says ...
Apr 24, 2012 @ 6:12pm

I am an expensive date.

Zoomyzoom says ...
Apr 24, 2012 @ 6:17pm

Loved it bros

Jack says ...
Apr 24, 2012 @ 6:22pm

such a great game, puzzles were interesting but not too obtuse for me to ever need the walkthrough. great game, well done

Apr 25, 2012 @ 8:39am

The biggest challenge is understanding that some things can only be clicked on after something else has been done; its very linear. But once you climb into the author's mind, its straightforward. Very nice consistent artwork.

daandruff says ...
Apr 25, 2012 @ 8:52am

Nice adventure game. The movement could have been a bit faster but it didn't really matter that much.

sampyxis says ...
Apr 26, 2012 @ 2:50am

I liked the graphics and the idea - it was a bit annoying to keep looking at the list of things to do to keep going, but otherwise, it was great.

royvanrijn says ...
Apr 26, 2012 @ 11:26am

It seems that people just don't have the time and patience these days for a point-and-click adventure. People who played Day of the Tentacle, Sam & Max, Goblins, Monkey Island probably don't have this problem :-)

Codexus says ...
Apr 26, 2012 @ 8:11pm

Really nice adventure game with cute graphics + extra credit for 100% own code. Awesome!

Catman says ...
Apr 26, 2012 @ 8:18pm

Funny game, nice music and nice graphics!! Reminded me of old graphic adventures! Good job :D

Shigor says ...
Apr 26, 2012 @ 9:34pm

It would be pretty good if some of the actions would have more sense (like that red ribbon can be taken only after taking sword - when I clicked on the doll and nothing happened i just ignored it and couldn't find a way after using sword). This is needlessly complicating game (and making it annoying).

deepnight says ...
Apr 27, 2012 @ 7:04am

Really great job in such a short time :)

Apr 27, 2012 @ 1:52pm

Its good to see other graphic adventures in LD. Its a bit short, but the 48h are also short. :)
Kudos with the procedurally generated music.

samoojamies says ...
Apr 29, 2012 @ 7:03am

Adorable art and good work with java.

Gunmonkey says ...
May 4, 2012 @ 8:04am

after many attempts I could not get this game to run :(

Madball says ...
May 6, 2012 @ 11:29am

Nice game. It was very funny. And I like graphics a lot.

Make A Game says ...
May 6, 2012 @ 5:55pm

Thank god I found the right key on my second try, or I'd miss the funny escape and bar puzzles.

gregdevice says ...
May 9, 2012 @ 3:39am

Enjoyed the art style and humor!

robcozzens says ...
May 9, 2012 @ 4:11am

That's an impressive amount of work.

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