April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Itty-bitty botty is a point-and-click adventure game.
It is developed for Ludum Dare #23, a rapid game development contest.
The game is developed within 48 hours by Roy van Rijn (http://www.redcode.nl and/or http://www.royvanrijn.com)
Tools:
- Java (100% own code, no library)
- GIMP
Key elements of the game:
- Cute animated robot
- Multiple exciting rooms to explore
- Procedurally generated music
(partially created prior to the contest)
Downloads and Links
Ratings
![]() | Coolness | 57% |
#108 | Humor | 3.13 |
#160 | Graphics | 3.56 |
#183 | Audio | 3.10 |
#284 | Overall | 3.22 |
#353 | Mood | 2.79 |
#432 | Fun | 2.81 |
#610 | Innovation | 2.56 |
#616 | Theme | 2.63 |
Comments
I've added a complete walkthrough especially for you ;-)
If you are playing this game and get stuck, scroll down for the answers!
Nice! Graphics are neat, it's a little confusing unless you scroll down and it doesn't particularly feel like a game when you do :(
Oh! <3 I beat it without the walkthrought! Such a lovelt tiny game! And I love that thing you've made with the audio. Nice work! :)
such a great game, puzzles were interesting but not too obtuse for me to ever need the walkthrough. great game, well done
The biggest challenge is understanding that some things can only be clicked on after something else has been done; its very linear. But once you climb into the author's mind, its straightforward. Very nice consistent artwork.
Nice adventure game. The movement could have been a bit faster but it didn't really matter that much.
I liked the graphics and the idea - it was a bit annoying to keep looking at the list of things to do to keep going, but otherwise, it was great.
It seems that people just don't have the time and patience these days for a point-and-click adventure. People who played Day of the Tentacle, Sam & Max, Goblins, Monkey Island probably don't have this problem :-)
Really nice adventure game with cute graphics + extra credit for 100% own code. Awesome!
Funny game, nice music and nice graphics!! Reminded me of old graphic adventures! Good job :D
It would be pretty good if some of the actions would have more sense (like that red ribbon can be taken only after taking sword - when I clicked on the doll and nothing happened i just ignored it and couldn't find a way after using sword). This is needlessly complicating game (and making it annoying).
Its good to see other graphic adventures in LD. Its a bit short, but the 48h are also short. :)
Kudos with the procedurally generated music.
Thank god I found the right key on my second try, or I'd miss the funny escape and bar puzzles.
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i like the graphics and the fact you used java :) i couldnt get past the 1st room tho soz ;p