April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Your tiny robot world has just been destroyed, run along the debris and get the high score!!!!
Downloads and Links
Ratings
![]() | Coolness | 61% |
#468 | Audio | 2.39 |
#647 | Graphics | 2.47 |
#739 | Fun | 2.23 |
#767 | Mood | 2.08 |
#786 | Overall | 2.37 |
#790 | Humor | 1.32 |
#887 | Innovation | 1.65 |
#890 | Theme | 1.56 |
Comments
Too difficult! I found a bug, and i reach the end of the level!
Lovely gameplay! This has a lot of potential, but also needs a lot of polish and balancing. Keep up the good work!
I think it is a little too fast and hard. I also didn't get the boost mechanic. Fun for a few minutes though!
It's like Canabalt on crack :). In some ways the speed makes it fun, but it needs some tuning. Collision seems a little buggy also. Pretty fun game though, if not particularly innovative.
Just wondering what everyones high scores were? mine was 3225
Hmm. Doesn't seem to work for me.
In Chromium on Linux I can hear the music playing but I have nothing but a blue screen on the page (really, lol).
In Firefox on Linux I hear music and can see the score text, and when I click I hear a "jump" sound being played... but I don't see anything else.
@namuol: hmmm that's weird because I have played it on linux machines before, I will look into it though.
That was pretty difficult, at least you had auto-restart in place. I thought it was visually a little hodge-podgey and that the music loop was a lot too short but it was a playable endless runner!
I loved the audio! The game was pretty difficult though, and the jumping feels a little bit off. With some more polish this would have been a really great game. I still like it in the state its in now :D
Nice little runner game. But holy smoke the guy is fast! I was thinking of editing the JS to slow it down :)
Good concept, I love the Canabalt type games, but there are a few things that would help it go a long way.
It would be great if you equated mousedown time with jump strength. Sometimes I knew I needed a short jump, but there was no way to do so.
Another thing that might go a long way would be caching clicks for a few fractions of a second so that if I hit jump just before hitting the ground I would still jump. Might help some of the missed jumps.
Otherwise, solid game!
Nice - a lot like Canabalt. Felt like the boost didn't do much, and also would have like to be able to make short jumps.
I thought the character jumps too high/far/long, which makes the smaller jumps really difficult. I think it would be better if the gravity was a lot stronger, and he jumped a lot quicker. Also, the boost mechanic didn't seem to actually do anything... ?
Like others have said, it's like a faster version of Canabalt. And that's cool :P
Im so bad at these kind of games, haha. But I liked it. Maybe a slow start would help.
The game is alright, but you should have made the level autogenerate, it would have made it less repetitive. It just became plain boring after severeal tries.
Not really playable. The character jumps way too high and so the game doesn't show enough of the upcoming terrain to allow the player to time their jumps. The boost mechanic doesn't seem to do anything useful.
Definitely a tough challenge, but it's nice that there's no waiting time to start over.
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Good Job, was fun, I like boosting in mid-air to avoid smacking a building!