April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Bad Neighbors

by NukeTheBunnys - 48 Hour Compo Entry

Defend your tiny little home world against your aggressive neighbors. Click the satellites to upgrade their fire rate, damage, and the number of times the laser bounces targets.

Its not fully implemented and there are plenty of bugs, but I'm happy for my first real project with Unity. Cant wait for the next jam.

Downloads and Links




Make A Game says ...
May 5, 2012 @ 12:54am

I couldn't understand what was going on but the visuals (despite being very dark) seemed very nice.
I was left with some questions
Did I upgrade the satellites every time I hit the upgrade buttons?
Can I actually win or lose?
=) It's pretty tough to use a new framework for the first time for Ludum Dare. Wish you the best in your next endeavours.

Wyzfen says ...
May 6, 2012 @ 8:22pm

I couldnt really tell what was going on. (it took a while for me to realise moving the mouse changed the perspective, and the buttons had no feedback).
good effort for a first time with unity.
nice music.

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