April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Epiquest - mini edition

by tjhei - 48 Hour Compo Entry

This game was created in a couple of hours (less than 10) for Ludum Dare 23. The theme was tiny world. This is my first game jam, so please be gentle.

Complete 20 quests to win, kill additional monsters to increase your level to make fighting easier. Complete with the youngest age possible! What is your high score?

made with haxenme.org, gimp, audacity, and atrk-bu.py

Arrow keys to move, interact, attack. During an attack sequence, use any key to execute slashes and blocks.

Downloads and Links




Apr 24, 2012 @ 1:03pm

The combat is a good idea, I just wish there was a game behind it ;)

johanp says ...
Apr 24, 2012 @ 1:05pm

A bit tedious in the long run, but that's questing for you! Congrats on your first Ludum Dare game!

Evil Cult says ...
Apr 26, 2012 @ 7:53pm

[Comments and ratings from this account come from various team members]
Tada! Good humor and good concept but lacking a bit of gameplay. Good work for the time though and congrats on your first game jam.
My score was 83.

namuol says ...
Apr 30, 2012 @ 1:14am

The timing mechanic is a nice little twist -- I would have liked to see battles play out all at once (instead of just repeatedly hitting a directional key to get the next turn), and for there to be a separate button for block to spice up the difficulty a little.

Also, bonus humor points for anything that satirizes RPG tropes.

Impossible says ...
Apr 30, 2012 @ 1:52am

Cool concept. Fits the theme really well.

MrBarnslig says ...
May 3, 2012 @ 6:09am

Great job on your first LD game! I wish that there was more of a game, the battle system was very interesting, reminded me of critical points in Paper Mario battles. But after the 10th guy and seeing that nothing was changing except the text, I got kind of bored.

Madball says ...
May 6, 2012 @ 11:03am

This man started fighting at 3. How he is 103 and he is still fighting! That's the spitit!
Interesting battle system, but the game was monotonous.
"you liked your tiny world" - as if :P

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