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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Dimensional - someone - 48 Hour Compo Entry

    Epic fail, but is did start again from scratch five hours before the deadline.

    I should have spent much more time designing the game.

    View someone's journal. | View all entries by someone




    Draknek says ...
    Apr 23, 2012 @ 11:54am

    Controls are rather awkward, made it a bit of a pain to play. Particularly how the order of the buttons would change around...

    Got to the end though.

    cobrajs says ...
    Apr 24, 2012 @ 12:15am

    Cool concept, would be nice to see it more fleshed out. Not bad for only five hours.

    ericdpitts says ...
    Apr 24, 2012 @ 12:16am

    It's a shame you only worked 5 hours on this, there are some interesting concepts at work here! I agree with you, spending some time at the beginning of the compo planning out the design can be extraordinarily helpful.

    cadin says ...
    Apr 24, 2012 @ 4:44pm

    I really like this. I wish there were keyboard controls for dropping the orbs. It's a pain to jump back and forth between mouse and keyboard.

    It's a really interesting concept and could be very fun if you developed it further.

    Apr 25, 2012 @ 2:53pm

    Interesting concept. You have to work out this idea!

    Pixelulsar says ...
    Apr 26, 2012 @ 11:13pm

    got stuck in a wall... the concept could lead to some pretty cool puzzles.

    Apr 28, 2012 @ 8:33am

    I'm not sure if I fully understood what was going on, some instructions would have been nice. But for 5 hours of work the idea seems pretty interesting and the game is rather solid!

    edbadiux says ...
    Apr 28, 2012 @ 7:00pm

    Very interesting concept. Is there any way to control with keyboard? Is very slow to change the colors with the mouse. But overall I liked the wish, I think you could make a very nice polished puzzle game with this mechanic. Good job.

    tinymagus says ...
    Apr 28, 2012 @ 7:51pm

    Looks interesting, but I think I glitched my way through the level by dropping and picking up the blue thing over and over. That was easier than figuring out how the game worked. I hope you will make a post-compo version so we can see what you were aiming for.

    xillix says ...
    Apr 28, 2012 @ 7:52pm

    Awesome concept. It was too easy to get yourself stuck in the walls.

    RHY3756547 says ...
    Apr 28, 2012 @ 7:52pm

    Cool idea, gameplay isn't very enjoyable though.

    Endurion says ...
    Apr 28, 2012 @ 7:52pm

    Not bad for 5 hours. And it's an interesting concept.

    Obviously, with more time at hand, you should probably have a way to show which parts belong to which dimension (somehow).

    jwolf says ...
    Apr 28, 2012 @ 8:22pm

    Sucks that you had to redo things, but the result is pretty interesting nonetheless. I like the transparency effects that occur when you drop the orbs close to their associated walls.

    HD408 says ...
    Apr 28, 2012 @ 8:50pm

    Really promising game mechanic. Could become a great game if you continue to work on it.

    tcstyle says ...
    Apr 29, 2012 @ 5:03pm

    The basic concept works well and looks good. It's a pity you couldn't achievae more of a game with this.

    Zamando says ...
    May 1, 2012 @ 6:10pm

    Nice concept!

    Niavlys says ...
    May 1, 2012 @ 6:53pm

    I love the concept, and hope you will continue this! :)

    Johnicholas says ...
    May 3, 2012 @ 1:51pm

    Neato, I solved it but I still don't understand it.

    Jack says ...
    May 3, 2012 @ 1:52pm

    I like the concept but there isn't nearly enough done with it. As other people have said though, it's good for 5 hours' work, but next time give it more than 5 hours

    Misfit says ...
    May 3, 2012 @ 4:03pm

    Very interesting and promising idea

    ratking says ...
    May 3, 2012 @ 5:54pm

    I don't like rating unfinished projects, but the idea really is good.

    AngelDE98 says ...
    May 3, 2012 @ 7:08pm

    Nice concept , hopefully you finish it . Missing sound and weird controlls were no factors for rating - it was interresting .

    Khayet says ...
    May 3, 2012 @ 7:12pm

    I didn't quite get it, but I think the underlying idea could make a great game. It's a shame it's not fleshed out more.

    Rex Peppers says ...
    May 4, 2012 @ 3:05pm

    Some hotkeys for dropping the colors might be helpful. Some neat concepts in here... keep it up!

    homelinen says ...
    May 4, 2012 @ 3:09pm

    Nice idea, would be nicer if it was more clear what happens when you switch between worlds.
    Interesting concept, could be built on to something fun.

    samwoakley says ...
    May 4, 2012 @ 4:31pm

    Really nice idea, but the lack of time really showed. It would have been nice to have clearer instructions as for a while I couldn't figure out what I was doing! Impressive for 5 hours though :)

    domrein says ...
    May 4, 2012 @ 7:32pm

    Couldn't really figure out how to play. Just warped randomly all over until I got stuck. Well, this comment wasn't helpful.

    BrothersT says ...
    May 4, 2012 @ 8:37pm

    Didn't quite manage to get to the end of the first level, but I started to understand what was going on... I think. Got stuck in a wall at the end, but for 5 hours it's not bad!

    Dracir says ...
    May 4, 2012 @ 8:44pm


    Thotep says ...
    May 5, 2012 @ 9:17pm

    Controls are a bit awkward and I got stuck in a wall... That makes it really hard to play.

    netmute says ...
    May 7, 2012 @ 11:39am

    This is awesome for 5 hours! I liked the puzzles, but it was more trial and error than logic and combination :)

    Dr.Pingu says ...
    May 11, 2012 @ 3:09pm

    Really good concept and the base is clean : in 5 hours .....
    Did you plan to end this game ?

    Nice job :)

    JonathanG says ...
    May 13, 2012 @ 11:34am

    A nice idea, but needs workng out properly. But, well done in 5 hours!

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