April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Back to Browse Entries

Godzilla Rampage

by kasarun - Jam Entry

You are Godzilla, and there is a town. What are you gonna do?

It's time for ... RAMPAGE!


Works for linux, macosx and windows.


The Web version got some minor changes :
- Better hitbox
- Better credit coin sound(and faster)
CARE : some times web version run Super-Fast (and i dn't know why -_-') So please use basic version!

Ingame tutorial(by choosing new Game)

We dnt have enough time to make new attack animation, so we keep only one, and we dont implements kicks or additional other special attack (But dnt worry, if we continue the project, Godzilla will shoot lazor to take down plane!)


Our team composition :
Alex Khamphet - Graphics and Code
Baptiste Olivier - Graphics and Code

Look at credits for music & sounds!

Using slick, lwjgl, jorbis, ibxm, jogg
PyxelEdit and Gimp for graphism
sfxr for sound

Downloads and Links


Ratings

Coolness100%
#30Humor(Jam)3.57
#31Fun(Jam)3.55
#49Audio(Jam)3.52
#79Overall(Jam)3.32
#94Mood(Jam)3.02
#145Graphics(Jam)3.07
#154Theme(Jam)2.84
#187Innovation(Jam)2.46

Comments

Raptor85 says ...
Apr 24, 2012 @ 11:24am

Exception in thread "main" java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.getPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:100)
at org.lwjgl.opengl.Display.<clinit>(Display.java:130)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at tokyoattack.GameStateTest.main(GameStateTest.java:60)

netmute says ...
Apr 24, 2012 @ 11:47am

Crashes when I try to run it on OSX :(

uuav says ...
Apr 24, 2012 @ 11:51am

WWAAA ITS GODIZLAAAAAA

gritfish says ...
Apr 24, 2012 @ 11:51am

Ran well for me - good fun. The invincibility music was a great choice. Hit detection seemed a little weird (I was facing down, hitting from behind a building and it didn't register - moved left half a building and it worked)

brus46 says ...
Apr 24, 2012 @ 11:52am

Crashes on linux too :(

rvmook says ...
Apr 24, 2012 @ 11:59am

It was pretty fun, maybe some other attack powers would be a nice addition.

kasarun says ...
Apr 24, 2012 @ 12:19pm

Update : Works on linux and Mac now!

TenTonToon says ...
Apr 24, 2012 @ 1:58pm

It's a fun game, but it slowed to a crawl after 3-4 minutes of play.

Apr 24, 2012 @ 2:10pm

Dat music :3

Sanguine says ...
Apr 24, 2012 @ 2:12pm

Would have been nice to have several attacks, it felt a bit like I was button smashing.

Apr 24, 2012 @ 4:49pm

The game was fun, as gritfish said hit detection was a bit weird. Isn't the menu music the intro of lufia?

bburbank says ...
Apr 24, 2012 @ 5:18pm

OH MAN that's super fun. A game that literally made me say, outloud, to witnesses, "holy crap I love Ludum Dare."

aaronsnoswell says ...
Apr 24, 2012 @ 5:38pm

Oh this game is so very freaking cool! I am in love with the art style you used here! There is something disturbingly satisfying about crushing the tiny, square people under my feet! I also love the "Aaaaah! it's God-ziwwa" sound effects!

Feedback:
- As others have said, hit detection is a bit odd, could perhaps be a bit more lenient.
- Other attacks would be great (perhaps a 360 degree tail whip to catch all civillians in a circle around you), or maybe a super stomp that crushes buildings around you?
- Powerups would be cool (health...)

It reminds me of several games: Atom Zombie Smasher and Death Worm are two that come to mind.

Amazing work! 4/5! Mind if I steal this idea and turn it into an Android app? ;P

firstrowgames says ...
Apr 24, 2012 @ 7:21pm

can't open the game,will wait for the web version :)

vigrid says ...
Apr 24, 2012 @ 8:14pm

Quite fun - demolishing buildings and stomping on tiny people :D

MurrayL says ...
Apr 25, 2012 @ 12:17am

Okay, this game made me laugh a lot.

It was a bit annoying that the tanks destroyed buildings, though - they wrecked my combos!

anthonyl says ...
Apr 25, 2012 @ 6:45am

<3 !

machinas says ...
Apr 25, 2012 @ 6:57am

my browser seems to be warning me about 'security concerns' on the java version over some of the libraries.

namuol says ...
Apr 25, 2012 @ 8:00am

With some fiddling with libraries, I got this to run in Linux. At first, there was no sound and it was mildly entertaining.

Then I got sound to work and BAM -- CRUSH SMASH DESTROY MWAHAHA. Nice work helping me channel my inner giant monster rage.

My only complaints are that the tiny people move too uniformly -- moar chaos please -- and that I would like to be able to move at diagonals. Otherwise, fun stuff!

firstrowgames says ...
Apr 26, 2012 @ 12:25am

Fun game.
I laughed at the "Ruuuun its Godzilaaaa!"

naufr4g0 says ...
Apr 26, 2012 @ 4:32pm

Cool game for me! :D
I love this "horrible" graphics!
I have a lot of fan destroying building with Godzilla! :)
I wish it had more destructive power-ups.

AlwaysGeeky says ...
Apr 26, 2012 @ 5:03pm

Simcity style! AWESOME, nice one :)

Jeremias says ...
Apr 27, 2012 @ 9:23pm

Very fun game, enjoyed it. Nice graphics and solid audio. Funny use of the theme.

mattperrin says ...
Apr 27, 2012 @ 11:22pm

Great game! I loved the sound effects (lifted from the original movie? Or was it a remake?)!!! my son's reaction "This is freaking me out!" which is a good thing. :)

dokidoki says ...
Apr 29, 2012 @ 6:41pm

Sweet! Reminded me of http://en.wikipedia.org/wiki/Crush,_Crumble_and_Chomp! though that game was turn-based. I wish you could move diagonally though, and the plane shadows confused me at first. (thought there were two)

kasarun says ...
Apr 29, 2012 @ 6:43pm

@Sanguine : Yea, we run out of time :(
@aaronsnoswell : You can of course use it for an Android app. We are working on our side on an android Version, but we don't know if we will work a lot on it.
@machinas : Same for me. It seems that we use an unsigned version of lwjgl. You can still play on traditional version, btw you should rate us on non-improved version :p
@mattperrin : Nice one, it's from the original movie :)

Thanks to everyone for your feedback!

NefariousZhen says ...
Apr 29, 2012 @ 8:52pm

It ran crazy fast for me and it was hard to position Godzilla where I wanted it. Once the tab was closed the music kept playing. Awesome music though! Seems fun -- locked up on lvl 4 for me for some reason.

tcstyle says ...
Apr 30, 2012 @ 7:55am

That was funny!
The overall appearance totally fits the mood of this game. The graphics are a little inconsistent at parts but the simple visual style totally works. Great sound and music.
The movement of godziall could've been a little slower imo.

gregdevice says ...
May 5, 2012 @ 2:33am

Great Music!

Law says ...
May 5, 2012 @ 11:33am

A very crazy and frantic game, with extremely funny dialogue, nice music and simple mechanics. Nice.

murilo says ...
May 5, 2012 @ 1:56pm

Hahaha that was just great! Simple but really fun(and funny) for a while!

Blanky says ...
May 11, 2012 @ 3:40pm

Really nice game, I loved the music and sound effects.

kibertoad says ...
May 11, 2012 @ 7:16pm

It's ok, although more fluid movement would be most welcome (e. g. move diagonally by pressing up+down)

You must sign in to comment.


[cache: storing page]