April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Lump World

by Kralle - 48 Hour Compo Entry

You control the red units.
To select units from your planets press Q(Miners) or
W(Attackers) while clicking.
To move to another planet click on it after you have selected units.

Use A and S for buying ships.

Small planets can be captured with 5 ships, gold planets with 20 and the big planets with 10.

When capturing planets the planets start to change color into your team color, have enough ships and the planet will be captured and be the color of your team.
It's the idea that you can capture your opponents planets too.

Downloads and Links




Apr 23, 2012 @ 4:39pm

Some instructions would be nice. I don't have a clue what I'm supposed to be doing.

Kralle says ...
Apr 24, 2012 @ 10:07pm

There is a read me :) Would have made a tutorial, but not enough time unfortunetly

devwil says ...
Apr 24, 2012 @ 10:35pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

scottychips says ...
Apr 24, 2012 @ 10:37pm

I managed to move some red guys to the white moon and won... I guess that's all there is to it?

Apr 24, 2012 @ 10:39pm

Nice start for an RTS - I see you could have used a little extra time! For some reason I had trouble selecting my little people from my planet, but then it seemed to work fine. Maybe I was just doing it wrong?

dansludumdare says ...
Apr 24, 2012 @ 10:40pm

So you hold q/w and left click on a planet to select dudes right? I sent my miners to a planet on the 3rd level (where your opponent is introduced) and then they stayed there and I couldn't select them to make them come back with their gold.

dansludumdare says ...
Apr 24, 2012 @ 10:44pm

Oh also the audio sounded like a naked guy sliding down a 45 degree angle roof and a car engine. Not sure if that was intentional. But I think it's a good commentary on how awful war is.

dansludumdare says ...
Apr 24, 2012 @ 10:44pm

*glass roof

Mach60KAS says ...
Apr 24, 2012 @ 10:54pm

I liked the game idea, but the audio was really grating. For next time, I'd very highly recommend putting together a basic html page and hosting your flash on Dropbox - that way more people can play your game (and Mac users are not deterred).

Kralle says ...
Apr 24, 2012 @ 10:59pm

dans laughed at your comment describing the music :D I learned a lot from this LD, will surely host it somewhere online next time and make some music in LSDJ.

Shigor says ...
Apr 24, 2012 @ 11:14pm

If that audio was intentional, you'd deserve zero rating :/

Also, when you made flash game, why don't you post it somewhere online so we don't have to download and extract it? even dropbox would be enough.

Kralle says ...
Apr 24, 2012 @ 11:16pm

Was 4 a clock in the morning, wasnt thinking straight

MurrayL says ...
Apr 24, 2012 @ 11:16pm

I really liked this entry! I do wish it had more levels, though.

The gameplay was pretty interesting, although it seemed quite buggy. Clicking to select or buy units seemed okay occasionally but randomly didn't work sometimes.

The audio could've done with some more variety, but I actually loved the ambient soundscape approach you took. It sounded like something out of a weird, scary sci-fi film and really helped to set the scene.
Certainly if there had been more audio along those lines (and more levels), I could've happily played for hours.

It also would've been cool to have some very quiet sound effects for game events, like distant laser shots or mining sounds.

Overall I was really drawn into the game universe you created, and I'd love to see this game get fleshed out!

Rex Peppers says ...
Apr 24, 2012 @ 11:40pm

Web link doesn't work for me..

Jiddo says ...
Apr 24, 2012 @ 11:52pm

Had a lot of issues with the selection of units. Seems to work randomly some times but not always. The sound is better left off. But the idea is good and I have seen a few titles that implement it which I have found fun. ^^

wgemigh says ...
Apr 24, 2012 @ 11:58pm

I like the art, especially the little guys orbiting the planet. I had real trouble selecting units, maybe because I'm on an older laptop.

The theme is strong here and there's promise, it looks like you just needed a little more time.

Apr 25, 2012 @ 12:17am

"The Lump"

Web version appears to be bugged--as soon as I get past the first screen, text appears that seems to be the first two words of the title but the screen resolution cuts off the last word... And I don't know how to get past that screen...

nornagon says ...
Apr 25, 2012 @ 12:18am

I like the theme and I think I can see a neat idea, but there wasn't really any game here. Also, the soundtrack made me want to claw my eardrums out :/

ericdpitts says ...
Apr 25, 2012 @ 12:23am

Yikes, the audio made me flinch every time it spiked up. Good ideas here, and pretty nice animations and things, just seems like you needed some more time to put it all together.

Sup Dood says ...
Apr 25, 2012 @ 12:27am

I like the concept and core mechanic of the game. The controls could have been stated a little more clearly (I didn't know to click the planet while holding Q/W). But the game concept is solid, I'm sure you could polish it up with time. The music was creepy, I think it would fit in a horror game.

Also the game bugged out for me and all of my attacker went off the screen into nowhere after I told them to go to a planet. After that It wouldn't let me buy any more units and my miners were mining a planet forever without ever returning.

Kharza says ...
Apr 25, 2012 @ 12:29am

Took a lot of experimentation to get the units to buy / select, but cool 48 hour attempt at an rts!

Jerm says ...
Apr 25, 2012 @ 12:48am

I eventually figured this out and managed to beat all 3 levels. The controls were really unintuitive and the game seemed quite buggy. Sometimes the attackers would just keep flying past the planet off into space. The miners would automatically come back the first time to drop off their resources, but after that they would just keep mining without returning (and I sometimes couldn't select them to make them return with their resources).

This was a good start and I think if you fixed the bugs and made a good AI for the opponent this could be a really fun game!

KevinWorkman says ...
Apr 25, 2012 @ 1:30am

I couldn't play this because half the game was cutoff by ads and "share me!" links.

Kralle says ...
Apr 25, 2012 @ 12:18pm

The web link is fixed

mimshwright says ...
Apr 26, 2012 @ 2:41am

Basically unplayable since there are no instructions! What am I supposed to do?

castor says ...
Apr 26, 2012 @ 7:44pm

I passed the first level by chance. I think this might be a decent game if I knew how to play it. The audio is wild.

RHY3756547 says ...
Apr 29, 2012 @ 4:56pm

Jeez, the audio is painful. Good game otherwise though.

samwoakley says ...
May 4, 2012 @ 4:47pm

Instructions instructions instructions! I like the idea, but the horrendous screeching in the background and the glitchyness when all my units flew off screen kinda ruined it for me...

someone says ...
May 4, 2012 @ 5:03pm

Game has potential. Plenty of bugs though.
In the first level, on of my attackers decided it didn't like the target planet and wanted to leave the universe.
Also had problems sending miners to a planet.

BrothersT says ...
May 4, 2012 @ 8:31pm

I managed to get to the third level, but the controls were a bit buggy, so I had a hard time selecting the ships at times, and eventually got stuck with two selected miners, but was unable to make them go anywhere. Reminds me of a game about seeds that I played on the playstation, though it was a bit different from the levels I played, in that it had an enemy.

Benjamin says ...
May 6, 2012 @ 10:02am

My whole attackers unit leave the map for a better place :( I think the game mechanic seems cool, but the opponent is not moving and there's a lot of bugs where I can't perform actions I should be able to ( can't select attackers/worker when they're present for example )

BlackBulletIV says ...
May 6, 2012 @ 10:12am

The mechanics are there, but everything to do with units was terribly buggy, mainly on the last level. Their was hardly any content, only three levels that seemed like introductory levels. And once I'd finished, it just kept playing level one.

The audio was... horrid. It sounds like some sort grinding wheel, with a motor in the background and then a guitar of some sorts shows up for a few seconds.

Also, in-game instructions would've been nice. I eventually figured out how everything works by the description on this page.

I'm not trying to sound overly negative, this is just what I'm observing.

Daniel says ...
May 6, 2012 @ 10:28am

RTS made in 48 hr, it's pretty cool I think.

Madball says ...
May 6, 2012 @ 10:29am

Nice idea, but needs more polishing. Indeed, I can imagine it being a full game.
Sometimes selecting works incorrectly. And sometimes units headed to a planet simply miss it and fly into space.

madflame991 says ...
May 6, 2012 @ 10:32am

+ the sound! twas really really eerie (5/5)
+ simple graphics
+ Eufloria-like feeling

- the control scheme is cumbersome
- 1 pixel particles are really small to see
- don't use primary colours - they're bad!

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