April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by levelbylevel - 48 Hour Compo Entry

I coded in Haxe using NME, Actuate, Box2D and a set of tools I made myself which I posted prior to the competition. Art was created in Photoshop and the Audio is my own voice recorded on an iPod and edited in Audacity.

Downloads and Links




Markavian says ...
Apr 23, 2012 @ 8:36am

Good work mate! Love the style, easy to play and rewarding.

tdsmale says ...
Apr 23, 2012 @ 6:37pm

Swoosh! :D

caribou says ...
Apr 24, 2012 @ 8:04am

I enjoyed it ! The sound effects are awesome <3

MarekkPie says ...
Apr 24, 2012 @ 7:20pm

Great game. Would have like more time between nukes to see the complete map, so I can more easily line up my shot, but nonetheless a good game.

Tifu says ...
Apr 25, 2012 @ 2:24pm

60,000 was as high as I got :D Fun game, love the sound effects =D
MarekkPie: I think that might have been intentional - the further away the planet is you shoot for, the more map-time you get as it spins through space - rewarding you for going for the more difficult shots, effectively. I thought this added some extra depth =D

xBlinkedx says ...
Apr 27, 2012 @ 7:57am

Wow, I really liked this. I like the 'sound effects' xD The physics is really well done. Good Job :)

Hegemege says ...
Apr 27, 2012 @ 11:20am

Very solid game, liked the graphics and the sound effects a lot :D

Maybe slight gravity would've been good, I missed some planets really close :/

Cake&Code says ...
Apr 27, 2012 @ 10:19pm

I had a lot of fun playing this! I love how you only get glimpses of the map so you pay special close attention to the map. And seriously, your sound effects are hilarious. SWOOSH!

V0ID says ...
Apr 29, 2012 @ 10:50pm

Very nice game and the first one that really included humor (the often commented "swooosh" and "ohh :(") : )

jwolf says ...
Apr 29, 2012 @ 10:52pm

Nice use of audio! It really adds to it!

robcozzens says ...
Apr 29, 2012 @ 11:00pm

Pretty cool, but having the game window be semi-transparent was very distracting.

dr_soda says ...
Apr 29, 2012 @ 11:18pm

Best SFX of the Compo.

I do think that the user should have just a little more time to see the full map between shots, as it can be easy to get stuck such that you must fire blindly into space. Other than that, it's a really solid little entry.

danlthemanl says ...
May 4, 2012 @ 2:38am

Swoosh! Bing!

vigrid says ...
May 13, 2012 @ 1:44am

Haha, I like it! This would make a great game for phones or tablets - I really loved the simple controls - just 3 buttons to do everything. Graphics were better than adequate, and sound was ok. Well done!

May 13, 2012 @ 7:29pm

The concept that the difficulty of the games comes from the limited viewport is pretty original. It can be frustrating too, as that you're making it harder in a way that's very artificial. I still like the game.

Liking the "swoosh" sound.

orangepascal says ...
May 13, 2012 @ 8:19pm

took some time before I finally saw my yellow dot fly from planet to planet and understood the idea ;) original twist on the idea

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