April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Back to Browse Entries

Tiny World Racer

by Kinokochan - Jam Entry

Race around the rings of Tiny Planet!

note: i made this in VS express, so you may need the vs redistributable installed to run it.

Jade: code & design
Kinoko: art & design
Abrisene: music [credited as Presage in game - i forgot he's going by Abrisene now and i don't have time to resubmit]

This game supports LAN multiplayer - see Readme included in the zip for details.

The game will track your laps and position, and prompt you to reset when you drift off of the track.
The track is algorithmically generated, so if you don't like the shape you're given, feel free to load it up again for a new variation.

This game also features configurable controls, so you can play using a controller or joystick too!

Please report any bugs/feedback to us either here or at our journal entries. Winning is strongly encouraged! :)

known bugs:
- the detection of who is in the lead / who wins doesn't seem to work right. It tells multiple people they've won.
- There is a tendency for the car to fall through particularly steep ramps.
- We've also noticed on network clients, a stack of phantom racers can build up at the start line between rounds, which can cause slowdown.
- The chat shows up in the top of the screen in the lobby, which overlaps the server start button.

Get the latest version here:
---> http://www.alchemyprodigy.net/worldrace.php <---

- Jade & Kinoko

Downloads and Links




Kinokochan says ...
Apr 24, 2012 @ 5:46am

note: i just had a friend test this game who's computer doesn't support shaders. The track is totally invisible, and as such unplayable.

I'll probably fix that and other issues later, maybe in a week or to. I'm burnt out now.

- Jade

Beerman says ...
Apr 24, 2012 @ 4:54pm

Visually awesome. The rings look really cool.

Not been able to try the multiplayer, but just driving around the track it feels like it should be fun.

Handling of the cars feels a little off, but then I'm not sure how a cart being driven around a planet's rings is supposed to handle...

Tifu says ...
Apr 25, 2012 @ 2:14pm

The road looks incredible, but the lack of even simple animation in the drivers lets the graphics down a little.
Though I tried to make a 3D race kart game once and completely failed even without a time limit of 48 hours, so I'm incredibly impressed :D
Having a randomly generated course is awesome!

Kinokochan says ...
Apr 25, 2012 @ 5:48pm

Thanks for the feedback, guys!

Beerman: we made some mistakes in code with the way the cars stay on the track (causing them to float through sometimes). After we fixed this, I think the handling improved significantly, too, so I'd be curious to get more feedback on that point after our next release!

Tifu: Thanks! I am glad to hear you think animation would improve the graphics. It is definitely something we want to add, but I don't think Jade's engine is ready for skeletal animation right now. We might be able to do some procedural head-bobbing and wheel-turning, however.

I am really happy to hear that everybody likes the rings/track. It's my favorite part of the game. :)
- Kinoko

derdragon says ...
Apr 26, 2012 @ 2:02am

Best music I've heard so far. The rings are neat, but I agree, a bit of animation on the racers could go a long way. A little bit of sliding would be good too. Good job though, don't really have anyone to try it networked with, but kinda cool to support that in a LD entry, jam or not!

samoojamies says ...
Apr 26, 2012 @ 7:47pm

Trippy racetrack. I like it!

jrasmussen24 says ...
Apr 26, 2012 @ 8:00pm

Nice entry! I did experience some strangeness with the tracks (sometimes I would go through the track, hitch, then end up back on the track), but overall a pretty nice game. The addition of some physics/ handling to the vehicles would be marvelous.

Cake&Code says ...
Apr 29, 2012 @ 1:00am

Brought me back to the N64 Mario Kart days when I lunged off the track and tries to stick the landing some point ahead, bypassing most of the track in the process! It was great fun doing that. Don't know if that's a bug or a feature but it's awesome.

I hope I can find another player to try this out with in actual race mode soon!

Kvisle says ...
Apr 29, 2012 @ 1:12am

Linux user here, so I can't play it.

It seems to use functions that are unimplemented in wine;

wine: Unimplemented function msvcp100.dll.?_Orphan_all@_Container_base0@std@@QAEXXZ called at address 0x7edf6cf2 (thread 0009), starting debugger...

SusanTheCat says ...
Apr 29, 2012 @ 1:36am

Awesome look and I loved being an Ermine.

Jerm says ...
Apr 29, 2012 @ 1:42am

Probably the trippiest racing game I've ever played :) I didn't try multi-player so not sure how fun it is against opponents. You need to add AI opponents and better car physics and maybe some obstacles to make the game more interesting (like Wacky Wheels on LSD :)).

DDRKirby(ISQ) says ...
Apr 29, 2012 @ 11:29am

Nice job, guys! The color-changing glow of the track is pretty visually appealing. The music play had gaps between phrases, so I'm not sure if that was Abrisene's rendering or your guys' code having looping issues that was causing that.

Overall, kind of rough and obviously missing a bunch of stuff, but nice anyways.

Khayet says ...
May 3, 2012 @ 6:57pm

Feels like the prototype for a really great game! Stunningly beautiful, but doesn't really develop a feeling of a racing game.

robcozzens says ...
May 11, 2012 @ 3:12am

I would try it if you had a Web or OSX version.

JellyFame says ...
May 13, 2012 @ 9:53pm

don't have windows

You must sign in to comment.

[cache: storing page]