April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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C:\ Infected

by Kevin_R_K - 48 Hour Compo Entry

Written in Java; jdk7 so I'm not guaranteeing that it'll run on 1.6 or lower.

No guarantees for it working on Linux/Mac only tested windows.

Instructions are in the .zip file for each OS. READ THEM.

Press space to start, press space to restart.

Downloads and Links


Ratings

#131Fun3.40
#358Mood2.78
#359Overall3.10
#397Innovation3.00
#584Theme2.70
#625Graphics2.50
#1007Coolness20%

Comments

gelatindesign says ...
Apr 23, 2012 @ 9:28pm

That's a lot of fun, and pretty manic. Nice one.

nornagon says ...
Apr 24, 2012 @ 12:00am

Love the graphics :D

10WonXero10 says ...
Apr 25, 2012 @ 12:06am

Sorry, wouldn't work for me (java 1.6 here).
The gameplay description sounded promising though.

Kevin_R_K says ...
Apr 25, 2012 @ 1:25am

Thanks for the feedback guys, and yeah I did a simple algorithim to switch the colors on squares every few frames. Check it out in the source I thought it was rather clever because of how simple it was. Also there's a timelapse here: http://www.youtube.com/watch?v=LB7ulSkOQso&list=UUATAg-4PO7Cxezk_u4wGsbQ&feature=plcp

whitetigle says ...
Apr 25, 2012 @ 2:04pm

WASD made it diffucult to play on my AZERTY keyboard. So I am sorry I prefer not rate your game :)

madbranch says ...
Apr 26, 2012 @ 2:44am

I like the style and the idea. It seems to have some bugs with the enemies that stop moving and bullets that don't disappear.

Jack says ...
Apr 26, 2012 @ 7:55pm

if you're using LWJGL and you have platform-dependant versions because you need to specify the path, I'd suggest putting all the library files into one folder (I call it lib/natives, but it ultimately doesn't matter), excluding the solaris natives because they clash with the linux ones, and including the following code in your main(String[] args) function:

System.setProperty("java.library.path", System.getProperty("user.dir") + "/path/to/files");
Field fieldSysPath = ClassLoader.class.getDeclaredField("sys_paths");
fieldSysPath.setAccessible(true);
fieldSysPath.set(null, null);

(this goes for anyone using LWJGL)

Cosmologicon says ...
Apr 27, 2012 @ 12:08am

Hey sorry I can't get it to work on Linux. When I try ./runGame.sh I get:

bash: ./runGame.sh: /bin/sh^M: bad interpreter: No such file or directory

I tried opening the file, but I have no idea what I'm looking at. It sure doesn't look like an invocation script to me. When I try java -jar infectionLinux.jar I get http://pastebin.com/XsZxCA81

Thanks for uploading a Linux version, anyway!

Kevin_R_K says ...
Apr 27, 2012 @ 1:54am

@Jack They're INSIDE the .jar for each version

@Cosmo JarSplice autocreated the .sh file, I assumed it was correct sorry :(

Shadow says ...
Apr 28, 2012 @ 8:57pm

I was confused at fist because what I assume it was the intro screen was a green bar for me. just like the gameover screen was a red rectangle. It took me a while to figure out I was supposed to press space to proceed (I just discovered you have stated that in the entry description). Once in the game it was a fun experience. The connection with the theme is rather vague, but the theme is somewhat there.

May 3, 2012 @ 7:35pm

Wow, a Ludum Dare game with action! Totally crazy! I liked it before I even found out about the mouse controls.

Dr.Pingu says ...
May 9, 2012 @ 12:07pm

Nice job :)

Kevin_R_K says ...
May 10, 2012 @ 1:25am

Thanks for the feedback guys, wish I've been around to rate more entries but I've been rather busy.

@madbranch The bullets aren't bullets. They're bits of malicious code you're planting in the computer's system! They're intended to stay still! The enemies not moving is part of the game too, hitting them with any of your attacks will freeze them!

Raptor85 says ...
May 11, 2012 @ 9:11pm

doesnt work in java 1.6 so can't test

minimicro says ...
May 13, 2012 @ 10:00pm

Works but it's slow on my Mac (jdk 1.6)

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