April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
The Tiny Gryphalope - bytegrove - 48 Hour Compo Entry
[Edit] Added an updated version with tweaks based on the
feedback I got and I also added some other stuff that never made it into the game before the deadline.
Try it if you've played and rated the original! :)
~The Tiny Gryphalope~
a 3D Shoot-em-up
-Steer with w,a,s,d
-Roll with q,e
-Switch weapons with 1,2 or left,right
-Shoot and aim with the mouse
-Should work with xbox gamepad as well
You're controlling the tiny Gryphalope(a gryphon-jackalope :D )
through a dark tunnel filled with giant laser-spitting bug swarms.
You have three different weapons(switch with 1,2 or left,right), so
should you run out of ammo in one of them you can switch to the
next(they are not identical though).
If you crash into the walls you lose health.
I've configured gamepad support based on the logitech f710, which is
more or less an xbox 360 controller clone(xinput), so xbox 360
controllers should work.
In case of lag:
I'm having some lag issues with the web player, if you're
experiencing lag as well, the build might work better.
Unity 3d, PSE10, bfxr, audacity, inudge,
Blender, Visual Studio
This was my first ludum dare, although I managed to do a lot more
than I thought, I still would've liked to add a bit more polish to
the game. Some parts are still pretty rough, imo.
I might add an updated version during the week.
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