April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by jeffreybiles - 48 Hour Compo Entry

Atomic* gladiators. Now with contradictory and outdated physics.

*No atoms were harmed in the making of this game.

Downloads and Links




thatshelby says ...
Apr 23, 2012 @ 8:25pm

Nice game! I feel that you could have exemplified the atomic theme a little more. I didn't get that just by playing the game. It was fun though! I would have liked to change the rotation of my subatomic particles. ha. I feel that you could have made better graphics, too. Music would have been nice.

Cosmologicon says ...
Apr 23, 2012 @ 8:32pm

Not bad. I like how you don't have to explain the gameplay mechanics, a player can just figure them out. I got as far as, I'm estimating, 30 atoms. There's really not much of a point to having more than 5 or so, though, since all but a few get knocked off in the first few seconds. Instead of adding more atoms for level progression, something else might make it more challenging. Craftier or faster AI, perhaps?

jeffreybiles says ...
Apr 23, 2012 @ 8:35pm


Interesting idea on changing the rotation. If I build on this game I'll definitely take that into consideration.

Sadly, at this point I *can't* make better graphics or digital music. However, I plan on getting those into my toolkit before the next LD, and your comment will help motivate me to do it sooner ^_^

jeffreybiles says ...
Apr 23, 2012 @ 8:38pm

Cosmologicon, that's a good idea. I do have them speed up a bit per level but, as you mention, it's not enough.

I'm flattered that you think there's AI ;)

A simple fix might be to make CPU-on-CPU collisions less effective, so the level of chaos is preserved while it is less fatal to your enemies. I'm open to other suggestions.

KevinWorkman says ...
Apr 23, 2012 @ 11:54pm

Nice premise, but like others said, it would have been cool with better sounds and graphics, and especially if you had played up the atomic bit- start out as helium, collect particles to get more electons?

Also, in the later levels, this game crashed my system. It was just a lot of beeping and then firefox died.

Transmit says ...
Apr 24, 2012 @ 12:02pm

Oh god I loved this. It was simple but when you got to so many atoms on the screen I couldnt help but laugh as everyone just went flying everywhere.

jeffreybiles says ...
Apr 24, 2012 @ 5:19pm

@transmit, Thanks! That made me really happy.

@kevin, thanks for the suggestions. Playing up the atomic part of it would be really interesting. There would definitely be some difficulty and gameplay tweaks to keep it fun, but it's something worth looking into. Fun fact: this game started out using real electrodynamics, but it turns out that's way too computationally intensive for javascript.

On the graphics and sound count, all I can say is "give me 4 months" XD

As far as crashing goes, I can help the problem (in 3 weeks) by finding other ways of increasing difficulty than just a simple speed boost and more atoms. If you want to get farther right now, I would recommend using chrome, as it has a much more efficient javascript interpreter.

Andrew says ...
Apr 24, 2012 @ 7:31pm

Most things were already said by others, but I'd also like to stress that the intuitiveness is important.

I'd have liked to also see some kind of reaction upon impact hammerfight-style, your electron slowing down or something.

Shigor says ...
Apr 24, 2012 @ 11:23pm

Good idea, as others said, too simplistic execution. Let's see you shine next time :)

ratboy2713 says ...
Apr 25, 2012 @ 4:25pm

Liked the idea, though it didn't seem like atoms and their orbitals, more like a poor graphiced fighting game. You could have made them planets and their moons without changing much and would have kept with the theme. Still, a fun game, just would have liked better graphics and audio (that beep is really loud and wasn't expecting it).

Hume says ...
Apr 25, 2012 @ 10:52pm

You know what's a great idea?


I've never seen this mechanic before -- sort of like bolas -- and I love it. More! More!

tacograveyard says ...
Apr 26, 2012 @ 12:38am

Simple, but really fun mechanic. I had a lot of fun playing it. I think a bit of polish could take this mechanic pretty far.

P.S. It crashed on me after awhile (OSX, Chrome 18)

Darien says ...
Apr 26, 2012 @ 1:05am

I liked it! Reminds me of the "Monkey Fight" party game from the Super Monkey Ball series. It does seem to run a bit badly for me (Opera 11.62/Win32), periodically freezing for a few seconds. The impact sound is also delayed a bit.

jeffreybiles says ...
Apr 26, 2012 @ 1:35am

Thanks everyone for the kind words :) I'll do my best to make worthy graphics on the next one. I'm doing my first game with sprites this week! Viva la progress!

@Darien: Holy crap! I played the shit out of those games, and monkey fight was probably a huge subconscious inspiration.

Everyone who had sound/performance problems: my bad. I'm going to use an engine next time so that I can take advantage of their sound loading and performance optimizations. Who knew browsers were bad at trig?

@andrew, that's a brilliant idea. Man, this is why communities are great.

Alink says ...
Apr 26, 2012 @ 3:36am

Very cool idea and plays well. Maybe add a heavy big atom boss having few electrons.

About simple graphics, you should use few circles as proton and neutrons to draw the nucleus. I used that trick to draw the molecules of my game and I think that combining simple forms into something more complex make it less boring for the eyes, without requiring art skills (also see the cubes of Minecraft)

netguy204 says ...
Apr 29, 2012 @ 4:34pm

Haha! Loved it. Great use of the theme. I enjoyed beating down those nuclei with my electron of death!

The sound was cool.

The background was boring. You could have done something interesting there (along with some music) to help establish more of a mood to your game.

azurenimbus says ...
Apr 29, 2012 @ 10:28pm

Very cool mechanics. It's very satisfying. Many people have said it, but you should definitely polish it up, it's a lot of fun.

Ah, also, I thought I should tell you I had some performance issues on both Safari and Chrome on my Mac, it slowed down a bit.

Eelfroth says ...
May 1, 2012 @ 11:22am

I like this mechanic, it's very innovative and feels right. As you progress through the games stages and the screen fills with hydrogen atoms, the gameplay gets pretty chaotic and uncontrollable. Maybe add some helium or even bigger atoms?

oddgoo says ...
May 8, 2012 @ 9:24am

I liked the mechanics! The sound was quite jarring tho.

yosh says ...
May 13, 2012 @ 10:24pm

This deserves a five stars for FUN !

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