April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Mysterarts - 48 Hour Compo Entry

Have you ever opened your computer screen?
You can find a strange city...
Welcome to pixTown!

Tools :
- AS3 (with TweenLite)
- Flash CS5
- Illustrator CS5
- Garage Band (and its samples)
- As3sfxr
- Fraise

First Ludum Dare, it was fun!
I hope you like my little game :)

Edit :
A tiny update after the deadline to fix a critical bug with some PC :s

Edit 2 :
Test the post-compo version with endings (the only change) !

Downloads and Links




danlthemanl says ...
Apr 23, 2012 @ 4:48am

Enjoyed it, I played it a bunch of times hoping something awesome would happen if I got every block right, but nothing happens :(

Mysterarts says ...
Apr 23, 2012 @ 10:43am

You are absolutely right! I plan to make a version out of competition to add that... Thank you!

Lidfrid says ...
Apr 23, 2012 @ 2:18pm

In web version, the boxes don't have colour but only "RAH" fix this bug! :)
I understand the concept though, pretty cute :) not sure if it's related to tiny world though

Mysterarts says ...
Apr 23, 2012 @ 2:59pm

Rah ! I don't have this bug :( I will try to fix it anyway...
This is a game about pixels inside a city inside a computer screen, I thought the theme was respected ^^' Maybe it will be more explicit with my idea of ​​cinematic when the player wins!
Thank you for your feedback :)

bitbof says ...
Apr 24, 2012 @ 3:03pm

This game feels like smooth rubber. I like it. Something should happen when you finish the image. And it'd be nice if you could move more than one slot by keeping left/right pressed.

Rialgar says ...
Apr 24, 2012 @ 8:16pm

Feels really smooth, nice concept, nice opening

An automatic level-transition and maybe larger oens later on would improve it a lot, maybe consider forming a larger Image out of the single ones

Would be really nice to see more of it

cadin says ...
Apr 24, 2012 @ 9:49pm

Neat concept. I love the opening animation too. The gameplay is smooth and the audio really adds a nice feel to the interaction.

I wish there was more of a reward at the end though.

Datamosh says ...
Apr 25, 2012 @ 3:27am

Great game! Disappointing lack of ending :(

jfroco says ...
Apr 25, 2012 @ 3:46am

Interesting gameplay, nice music and gfx... I think it should detect you end a level at least. Congrats

Cake&Code says ...
Apr 25, 2012 @ 5:10am

Absolutely loved it! I had a lot of fun figuring out the puzzle of what colors to do in what order and doing it quickly so that my score won't go down. The audio is great, subtle and muted but still there. Graphics are nice, and the colors are lovely. I really enjoyed this! If you went further, I would love to see the pixel charts I make get pieced together (after different rounds) to make a larger image on the computer screen. :) Great job on your first LD!!!

bms says ...
Apr 25, 2012 @ 7:56am

Cool concept. But It really needs a "well done" or "you suck" screen :D Other then that I loved the animation and story.. well done!

Zillix says ...
Apr 25, 2012 @ 8:12am

Really chill feel to it, and smoothly animated. Love it

Mysterarts says ...
Apr 25, 2012 @ 4:41pm

Hello folks!
Thanks for all your feedback :)
You can now test a post-compo version with a little ending as you had suggested to me :
==========> http://mysterarts.com/pixTown/index_v2.html

Tom 7 says ...
Apr 28, 2012 @ 4:20pm

Love the intro! The music is nice too. The gameplay is basic and basically fun; the chief difficulty for me was that I felt like space should drop and the arrow keys should change color, so I kept mixing those up. :) I was sort of expecting the colors coming in from the right to determine what I could drop next, which would have added a challenge...

High score 2720!

gritfish says ...
Apr 30, 2012 @ 11:45am

Graphics and colour scheme are great. Kind of repeating what others have said, but with a win/lose state, less control over the colours you drop, and a better graphic than "rah", this game could be frickin' amazing. Perhaps scoring over a certain % right to complete a level?

Make A Game says ...
May 11, 2012 @ 11:36pm

That was pretty awesome. I just had one issue, with both versions actually, and it's the starting square changing color when pressing any key to start the game. I'd totally see myself playing this on an ipod.

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