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Ludum Dare 23

April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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CastleMania - paslam - 48 Hour Compo Entry

You must kill all the enemies by launching an ax.
Be carefull, your weapon can kill you during its fall.

A,D keys or Left/Right arrows to move
W key, Up arrow or space key to shoot axes.

Warning: If the WebGL version does not work, it means you have a too old navigator or graphic card. Use Chrome or FireFox, not IE. If it is still not working, try the Java Applet.

View paslam's journal. | View all entries by paslam

Ratings

#607Fun2.50
#704Innovation2.33
#784Mood2.00
#814Graphics2.06
#824Overall2.22
#887Theme1.59
#955Coolness24%

Comments

Jonny D says ...
Apr 23, 2012 @ 2:19pm

Java is giving me security warnings that I'm not comfortable with... :(

paslam says ...
Apr 23, 2012 @ 7:45pm

This security warning is certified and signed by JoGL, so this is safe. To do 3D for Java, I have no choice to use JoGL. When you play at RuneScapes, it does the same thing. It is a lot more dangerous to play at windows exe games.

paslam says ...
Apr 24, 2012 @ 8:50am

I have added a WebGL version in JavaScript

Shigor says ...
Apr 24, 2012 @ 11:52am

Good idea with arrows returning back down as it reduces tendences to just spam shot.

Andrew says ...
Apr 24, 2012 @ 7:23pm

I like that I can take out 2 guards with properly thrown axes.

ratboy2713 says ...
Apr 25, 2012 @ 4:22pm

I would have liked if my arrows were different color, kept confusing my stuff going up with theirs coming down. Liked the death explosion.

davidwparker says ...
Apr 25, 2012 @ 8:13pm

Interesting game. Curious how you made/had time for both WebGL and Java?

Cool use of pseudo-3d... better than just straight on regular shooters.

daredevildave says ...
Apr 26, 2012 @ 7:57pm

WebGL version got very jerky.

A nice idea, perhaps a little over zealous on the blood ;-)

paslam says ...
Apr 27, 2012 @ 11:59pm

To answer at ratboy2713 question : The WebGL version is done with gwtGL. So both version are in Java. I have done the same engine for JoGL (JManiaMaker) and gwtGL (JWebManiaMaker). For more informations, download the source code.

Tourgen says ...
Apr 29, 2012 @ 4:13pm

I liked it. Limited ammo? It might be cool to make the returning arrows from the top pickups to restore ammo instead of killing the player. Then it's a choice between going after more ammo to continue or staying safe.

R3ason says ...
Apr 30, 2012 @ 1:38am

Fascinating! I *really* like that your axes come back down and can actually kill you. That being said, perhaps in a future version, you'd just lose health, rather than straight up dying each time you're hit? Great fun; thanks!

dr_soda says ...
May 6, 2012 @ 2:41am

The camera motion is a bit disorienting, and the explosions when you hit an enemy really make it hard to keep track of everything else on the screen.

On the other hand, it's a really neat idea to make your own shots deadly to yourself by way of the falling mechanic. It leads to a more strategic way of thinking rather than simply firing mindlessly.

ericdpitts says ...
May 6, 2012 @ 2:58am

Really awesome graphics! And a really fun game too! I feel like it would have been more fair for only arrows that miss to come back down at you (while hitting an enemy would simply make it disappear), but I liked this mechanic, very cool!

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