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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Rubiq's Garden - youdonotexist - Jam Entry

    WASD for character movement
    Arrow Keys to move the world

    Can you beat all 10 levels?

    - Try defeating enemies by shifting them into traps or off the board
    - Keep track of the door - otherwise, you'll have to search for it

    Update: Apparently our game inspired a comic from one of our players, which adds a (strange, dystopian, and unintentional) backstory to the game. You can find it under the 'An Interpretation of Rubiq's Garden From a Player (Comic)' link above.

    View youdonotexist's journal. | View all entries by youdonotexist




    Lidfrid says ...
    Apr 23, 2012 @ 2:10pm

    Not bad at all, Don't use Comic sans! :)

    Krisjet says ...
    Apr 23, 2012 @ 2:26pm

    Nice game. Like the main mechanic, was it inspired by the Labyrinth board game by any chance?

    jbourrie says ...
    Apr 23, 2012 @ 4:25pm

    Our first reference came from Yoshi's Cookie, but later we also made the connection to Labyrinth.

    MTO says ...
    Apr 24, 2012 @ 2:52am

    really enjoying the mechanics on this one, good work

    Rex Peppers says ...
    Apr 24, 2012 @ 1:39pm

    Very cool how you can move the main character either on foot or by moving the ground underneath.

    NAMKCOR says ...
    Apr 25, 2012 @ 6:39pm

    I liked the concept, though it felt a little glitched. When I moved a row or column with a wall, it didn't push enemies with the wall, instead it pushed them towards me.

    I also didn't feel like this was a very creative use of the theme, though it did fit.

    pythong says ...
    Apr 25, 2012 @ 6:41pm

    that dying sound was really creepy

    Jiddo says ...
    Apr 25, 2012 @ 6:51pm

    The mechanics are really clever and could make for some interesting puzzles. The enemies made the game a bit hard though, and often spawned on top of the player. Especially the pollen thingies were a bit too hard to avoid. I'm sure you could take these mechanics to much greater heights if you expanded upon them and had more time to think up clever level layouts.

    Jeremias says ...
    Apr 25, 2012 @ 9:49pm

    Very nice graphics and music/sounds, but some gameplay is very annoying:
    - searching for gold
    - shift yourself into death (enemies or such a killing "rank")
    - enemies should shift with plants or die, not jump in you
    - these flying things which kills you instantly are very annoying ^^

    karnakgames says ...
    Apr 26, 2012 @ 2:55am

    It has everything to turn into a great mobile game!

    KunoNoOni says ...
    Apr 27, 2012 @ 12:00am

    I really liked it. Very Interesting puzzle game :)

    Zythiku says ...
    May 1, 2012 @ 4:04am

    Cool idea. Would be nice if there were more tiles you can get to get rid of the enemies, especially that smoke monster.

    onehandclap says ...
    May 1, 2012 @ 5:00pm

    Quite a lot of fun, congratulations! =)

    jbourrie says ...
    May 1, 2012 @ 6:49pm

    Thanks for all the kind words :) On the "smoke monster" (aka the Burrower, since he's "supposed" to be underground) there are two ways to get rid of him: either steer him into an exploding bomb... or just shift the ground underneath him right off the board! Once he's off the board, he can't follow you anymore. (Another hint: walk one way and shift the opposite way to walk the ground like a "treadmill", standing in one place while shifting everything off-screen. This is the best tactic to get rid of the burrowers)

    jbourrie says ...
    May 1, 2012 @ 6:51pm

    @NAMKCOR: On the theme, the garden wasn't the only intended use. The original concept was "tiny world", as in the world itself is only 8x8 tiles, and you're shifting new things into that small space. Maybe it didn't come across as neatly as we hoped.

    robcozzens says ...
    May 6, 2012 @ 1:50am

    Pretty cool, but there was a bit too much going on all at once.

    someone says ...
    May 11, 2012 @ 5:58pm

    Very nice game. The mechanics are solid, though I did manage to get stuck in a bush once somehow. The music works well.
    A bit irritating when starting a busy level and dying before you even locate the player.
    Good work.

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