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April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Tiny World of Pixels

by Wampus - 48 Hour Compo Entry

This was meant to be a very different game but I ran out of time so had to rush something at the last moment. The result is playable but simple.

Downloads and Links


Ratings

Coolness84%
#108Theme3.70
#133Humor3.03
#301Graphics3.15
#391Audio2.57
#404Mood2.72
#603Innovation2.57
#648Overall2.64
#713Fun2.28

Comments

thotdoctor64 says ...
Apr 23, 2012 @ 4:16am

Just out of curiosity, what was the game supposed to be like? In any case, I think you did a good job of making something complete, even though it's not how you wanted it to be.

Wampus says ...
Apr 23, 2012 @ 4:46am

I originally wanted every pixel to take you to a unique but fixed world. On each world you were to collect strange creatures and plants. After collecting I intended to have the player place them in their own Pixel-life zoo. The zoo would get quite colourful after a while and the creatures or plants would breed with each other to create new life.

When I started to create the creatures and plants in Photoshop I realised it was going to take to long. I was already tired from not sleeping much Friday night so I backtracked, ditched some of the partially made content and went for something simple and quick.

DaveDobson says ...
Apr 23, 2012 @ 6:01am

Interesting concept underlying it - I like the mystical pixelverse idea. I wish there were more to do than just play whack-a-mole once you got there though :-)

dr_soda says ...
Apr 23, 2012 @ 6:35am

You know, I found this charming. I particularly like the zoom pixel button effect, and feel like there's really something here that could be uncovered with proper probing and work.

datahaven says ...
Apr 23, 2012 @ 9:39am

+Liked the title page music. In game sfx a little limited.
+Great presentation
+Smoothly implemented
-Found game a bit too easy. Perhaps having a time limit would help?
-A little disappointing that after great build-up, game was pretty basic whack-a-mole

jeroenimooo says ...
Apr 23, 2012 @ 10:02am

Coolest theory ever ;p never would have though i was drawing bad monsters and fake monsters on the screen ;p Fun game!

the8donut says ...
Apr 23, 2012 @ 10:08am

The idea of exploring pixels is really cool though!

Gremlin says ...
Apr 24, 2012 @ 4:19am

We all know how the time limit feels. :) You have great stuff going with the idea and the effects, and it is a complete game. Lack of variation between pixel planets and general whack-a-mole-ness means it lost my interest fairly quickly, which is a pity.

brus46 says ...
Apr 24, 2012 @ 12:21pm

The android version is soooo nice!
The gameplay it's a little repetitive but it's funny to tap things, probably on desktop it's not so good as on a phone.

davidwparker says ...
Apr 24, 2012 @ 12:22pm

Cute game. Agreed with the other commenters about the pixelverse idea being cool. I liked the intro. The whack-a-mole definitely could have used a time limit, or something.

ChainedLupine says ...
Apr 24, 2012 @ 8:57pm

Very slick presentation! The zooming in was really cool.

But I kinda have to agree about datahaven's "whack a mole" comment. It really didn't fit. The collecting game sounds far more fun and in line to the build up, but I can understand running out of time on these sorts of things.

LukeRissacher says ...
Apr 25, 2012 @ 8:18am

Cool, really like the idea - pixels or some giant collection of things where each one gives you something different by providing a different random seed. The wack-a-mole planets were well done but only hold the attention for so long unfortunately :)

MadGnomeGamer says ...
Apr 26, 2012 @ 1:59am

Strangest intro to a game of whack a mole EVER! Hands down. In fact, I'm giving you a medal for just that. :D

I'd be interested in playing the more developed version if you do it--the pixel-zooming thing is pretty cool. Maybe have the picture be an atanomically correct figure, and have the training levels you-know-where. :D

Wampus says ...
Apr 27, 2012 @ 7:08pm

Thanks for the award. That made my day and has had me smiling and chuckling for the last 1/2 hour. :D

The whac-a-mole decision is what came of asking myself, "Given only a few hours left in LD and no game yet, what's the quickest and easiest thing you could pull off just to finish?" My first idea was an animation of a giant monster suddenly attacking the screen but I figured that's not *really* a game.

repstyle says ...
Apr 27, 2012 @ 8:18pm

Very simple and addictive type of game even if we stop playing quickly.

I regret the aesthetic difference between the galaxy of pixel painted and the characters we have to smash.

Jeremias says ...
Apr 27, 2012 @ 9:12pm

A very, very nice use of the theme. Graphics are okay. Game is... simple ^^ (and very unexpected, too)

jeffz says ...
Apr 27, 2012 @ 11:37pm

nice concept, bit of a clickfest in the end though

Beerman says ...
Apr 28, 2012 @ 7:29am

This game makes absolutely no sense whatsoever. But in a good way.
I love how the utter silliness of the eventual game contrasts with the serious intro.

mneubrand says ...
May 9, 2012 @ 1:57am

The pixelverse is a great idea. It's a pity that you ran out of time and had to rush the implementation of individual levels. Still enjoyed playing it.

schnerble says ...
May 9, 2012 @ 11:58am

I like the style in general, and the intro music is cool. There's not much to do as we've all said, but the ideas are there and it's certainly original :)

Endurion says ...
May 9, 2012 @ 3:02pm

The pixverse part is really starting a good vibe, but then the click-mini game is a rather letdown. The idea was probably too ambitious.
Maybe you could build upon the basic idea?

JesterBLUE says ...
May 11, 2012 @ 3:23pm

Loved the title music. Everything was awesome until I got to the game part, then it was simple yet still playable for a few rounds. You really imparted a sense of scale during the zooming in.

FireSlash says ...
May 13, 2012 @ 9:36pm

I loved the animations and the concept. I think you got a bit ambitious and the gameplay suffered as a result, but this is another fantastic case of a game that would be a fantastic candidate for some post-compo love.

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