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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Attention - Jail-By - 48 Hour Compo Entry

    well i post what i have done...

    View Jail-By's journal. | View all entries by Jail-By




    vrld says ...
    Apr 23, 2012 @ 2:17pm

    I don't get it. What's the goal? There seems to be no exit. And how can I predict where a wall is going to appear? Sorry if that sounds harsh, but right now your entry is not very playable.

    racarate says ...
    Apr 27, 2012 @ 6:23am

    Ack, is there no way to restart the game? I wanted to play with the mechanics but I kept having to literally exit the game and then open it again. As it is, I spend more time looking at the game over screen and credits than playing the game. The main character looks cool in a stretch-armstrong type way, but the level looks like a close up of a mid-nineties PC game cover. Too bad no music, either.

    SFX says ...
    Apr 29, 2012 @ 1:42am

    I don't really get the goal of the game or how this relates to the theme. And the fact that I can't restart the game without closing it doesn't help.

    Jeffalisk says ...
    Apr 30, 2012 @ 5:56pm

    Um, what the hell's a ".love" file? Sorry, can't begin to figure out how to get that working.

    DaveDobson says ...
    Apr 30, 2012 @ 7:33pm

    Well, I figured out what the heck a Love file was, and was then able to run the game. It functioned pretty well until it crashed (froze) about 30 moves in. I couldn't figure out what I was supposed to do. Seems like maybe a promising start to something, but not much there as of yet.

    cltatman says ...
    Apr 30, 2012 @ 9:22pm

    For anyone confused about how to run this game:
    - go to love2D.org
    - download the version for your system
    - drag Jail-By's *.love file onto the love.exe file from the download package

    Props for having audio, and for participating.

    The two biggest building blocks of a game are its goals and its obstacles. As far as I could see, there was no significant goal, and the only obstacle is random death.

    But congrats on making something playable!

    Jeffalisk says ...
    Apr 30, 2012 @ 10:21pm

    Followed cltatman's instructions and got it working, so have rated it now. Have to agree, it doesn't feel very finished and a restart option would be very useful, plus if you're going to use a relatively obscure framework like this some install instructions would be handy.

    I never stayed alive long enough to get much of a feel for it I'm afraid, but you have a controllable character and a definite fail state, which is a start.

    ragnister says ...
    May 1, 2012 @ 4:45pm

    I destroyed 47 walls, but don't find any goal. It's a 2D world, but the walls seem to come from a third dimension which it's impossible to detect!

    PabloAM says ...
    May 4, 2012 @ 12:55pm

    It´s a bit confusing all hehe

    Dr.Pingu says ...
    May 11, 2012 @ 1:35pm

    I'm confused, I think your game was published uncomplete.

    But it does not matter, keep working and having fun on making video games.

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