April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Bombs World

by minimicro - 48 Hour Compo Entry

This is inspired of a Rogue Like ! You must destroy bricks !

EDIT 2012-24-03 : Upgrade to SFML 2.0 for remove bugs wit ATI/AMD cards !

Downloads and Links


Ratings

Coolness54%
#157Fun3.33
#255Audio2.92
#429Innovation2.93
#491Humor2.12
#502Overall2.85
#566Mood2.48
#755Graphics2.22
#866Theme1.85

Comments

madflame991 says ...
Apr 23, 2012 @ 2:11pm

Not fair! It said I was blown up when I was nowhere near the bomb :(

Truce says ...
Apr 23, 2012 @ 2:21pm

Pretty simple game, seems like the game would be over as soon as you level up to the point that you can't outrun your bombs any more. (I screwed up before that.) A few enemies, or even just some randomly spawning bombs to avoid would have kicked it up a notch.

Thanks for sharing it!

minimicro says ...
Apr 25, 2012 @ 8:50pm

@madflame991 : Possible bug ??? ...

@Truce : Indeed, there's no real end, we can not win ... For ennemies or random bombs, it's a good idea ^^

Arkazon says ...
Apr 29, 2012 @ 3:58pm

Quite fun, nicely done.

Hit a bug - once the bombs get larger the visible explosion is nothing like what they're actually doing - I had blocks disappearing around 5 squares away from where the explosion said it should have happened - possibly explains madflame991's comment too.

NefariousZhen says ...
Apr 29, 2012 @ 4:03pm

Great entry. Minor improvements: some visual indicator as to how close the bomb is to blow up (maybe growing slightly or changing color ala bomberman) and that the movement would be a little more forgiving.

DaveDobson says ...
Apr 30, 2012 @ 1:48pm

Fun game, with exciting though simple gameplay. It would be kind of fun to have some combo scoring or increasing levels or something to give it a little more complexity. I liked the soundtrack, and I don't know quite why I kept raising my arms, but that was cute too. Couldn't you just pursue nonviolence? There's no real pressure to set the bombs, is there?

Zyll says ...
Apr 30, 2012 @ 10:42pm

Enjoyed it.

Gjarble says ...
May 9, 2012 @ 7:53am

Interesting idea- it's kinda like Bomberman, but the blocks are your opponent.

Dr.Pingu says ...
May 11, 2012 @ 4:06pm

Really fun, nice work :)

minimicro says ...
May 13, 2012 @ 3:06pm

Thanks ;)
@Arkazon, Nefarious & Dave : I note your suggestions for future versions !

xBlinkedx says ...
May 13, 2012 @ 4:23pm

Nice simple little game, interesting idea.

May 13, 2012 @ 6:36pm

very fun game!

Jedi says ...
May 13, 2012 @ 8:26pm

Very nice game. One of the few LD entries I've seen lately that had me going back for more.

It starts a little slow but gets crazy and fun really quick :). I love the music. As others have said, the explosion seems to outgrow the graphics, at which point it's no longer fun :(. It would also be nice to have some kind of audio cue when you level up, so you know to run farther.

lorancou says ...
May 13, 2012 @ 10:27pm

Feels somewhat laggy on my super-computer, but simple & nice idea.

masterhyjinx says ...
May 13, 2012 @ 11:15pm

Not sure if it really applies to the theme. That being said the game is much more fun when the brick spawning gets underway. I thought there was a bit of latency in the controls when you were just tapping keys. I could see you developing this into an early 90s arcade style game where you play repeatedly for higher score. The music was good too.

minimicro says ...
May 13, 2012 @ 11:34pm

Thanks ;) I'm the author of the music with Logic Pro (10 minutes before the end ^^-

johnfn says ...
May 13, 2012 @ 11:36pm

Huh, interesting start here. It'd be cool to have some more stuff happen in later levels - maybe enemies :)

minimicro says ...
May 13, 2012 @ 11:43pm

Yeah, but I had (unfortunately) not the time to add cool features !

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