Ludum Dare 31
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April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Defense

by haslettj - 48 Hour Compo Entry

It's rough, but functional. I didn't have time this weekend to do much polishing. I would have liked a few additional sprites, but that wasn't in the cards either.

The difficulty could use some tuning as well.

I learned a TON making this game. I'd done some of the mini dares and the warm up, but I didn't submit anything. I'd been challenged with some some graphics issues that I worked on on this game.

The "web" version seems jerky when spawning new enemies. I don't experience that with the executable jar. Feel free to try either.

Instructions:

DEFEND YOUR TINY WORLD AT ALL COSTS

Click on the screen to ensure it has the focus.
Hit the space bar to begin.
use the right and left arrow keys to "move".
use the space bar to fire.



I had a blast in this event, I will definitely be back for another dare!

Downloads and Links


Ratings

Coolness59%
#373Theme3.15
#545Fun2.62
#618Mood2.38
#625Graphics2.50
#658Humor1.78
#663Overall2.62
#776Innovation2.12
#794Audio1.00

Comments

ilo says ...
Apr 23, 2012 @ 2:16pm

Very tense when lots of enemies are on screen. Good job!

Hume says ...
Apr 24, 2012 @ 12:25am

Too...many...aliens...d'aww!

I played the web version and there was no jerkiness. Smooth like buttered silk :)

oldtopman says ...
Apr 24, 2012 @ 12:27am

Finally, a space invaders overhaul! I would never have thought to do something like this on a sphere.

RiamuDiMentis says ...
Apr 24, 2012 @ 12:31am

Very cool, I think I'd rather up/down arrows vs left/right... Maybe add both?

Andrew says ...
Apr 24, 2012 @ 7:44pm

I've seen similar games pop up in past compos. But this one has the advantage of having a lil guy going round and round rather than a turret spinning or something.

YSelf Tool says ...
Apr 24, 2012 @ 9:17pm

Good job, but lacking sound/music.

KevinWorkman says ...
Apr 25, 2012 @ 1:33am

Nice little game, fit the theme nicely. You might consider using the free Java hosting at http://StaticVoidGames.com. I'm the creator of the site, but I think it beats dropbox. Either way, good work.

haslettj says ...
Apr 25, 2012 @ 1:55am

I'm actually surprised I got this much done over the weekend. I wish I had time to add sounds, and some death animations. I was able to resolve the delays by changing the HTML to cache the .jar file.

FaBrito says ...
Apr 27, 2012 @ 12:22am

The balance of this is very good! Congratulations on the well executed idea!

Kassoon says ...
Apr 27, 2012 @ 12:54am

Pretty neat! It's tricky to line up shots with the keyboard, I think I would've preferred it if he followed the mouse cursor.

LukeRissacher says ...
Apr 27, 2012 @ 12:57am

Congrats on finishing - fun for a simple game. Controls felt good. Sound effects would have been nice.

PabloAM says ...
Apr 28, 2012 @ 4:47pm

Not bad, but the mechanics has been used in lots of games. Maybe a bit more innovation raise up the game :)

Rectifier says ...
Apr 28, 2012 @ 8:48pm

It's certainly functional. I enjoyed it for a few minutes.

I hate simultaneous-shot limits in shooter games, though. Just give me a firing delay, dangit!

netguy204 says ...
Apr 29, 2012 @ 3:23pm

Got the alien beat down. Challenging game.

namuol says ...
Apr 30, 2012 @ 1:19am

It's like a radial version of Astrosmash! Although most people will probably compare it to Space Invaders.

When simple mechanics make for intense gameplay, you can't really go wrong. Add some more interesting enemy types, sound/music, and a layer of polish and I could see a game like this getting 100s of plays a day on the right browser-game site.

ratboy2713 says ...
May 2, 2012 @ 5:21pm

Why is the screen soo big? What sort of dimensions are you expecting this to be played at?

Other than that, nice and simple gameplay, though I wish the enemies had a better AI than "randomly float across the screen"

DDRKirby(ISQ) says ...
May 11, 2012 @ 12:10pm

Haha I find it funny how many of these "one guy defending a circular planet" games we've seen this LD ;P

Yes, add some audio next time--it's a piece of cake nowadays with tools like sfxr/bfxr/labchirp, so you don't have that much of an excuse :)

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