April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Back to Browse Entries

Tiny Island

by Zathnic - 48 Hour Compo Entry

This is my first Ludum Dare, but luckily it worked out better than I expected! It's a Sokoban-like logic game where you need to push boxes out of the way or into the water to reach the goal! :P

The game is coded in core Java, without any libraries. I used Notepad++ to code and as tools Paint.NET, MS Paint and the Tiled Mapeditor. Sorry for no sound, but I didnt want this to trouble me in my first Ludum Dare. If I'm not too lazy, I will try to add sound in my next one ;)


You are a star, and while flying around and exploring the universe, you fell down to a tiny island on a tiny world of water. Can you collect enough stardust and refill your star energy, so you can fly in space again?

Controls: Arrow Keys

The game has 8 levels, and a little surprise at the end!

I hope you enjoy it ;)

Downloads and Links




Zerot says ...
Apr 23, 2012 @ 12:13pm

Nice looking game. Sokoban on an island. But it looks like level 3 can't be completed.

Proch says ...
Apr 23, 2012 @ 12:18pm

really nice and challenging. good job

caranha says ...
Apr 23, 2012 @ 12:29pm

Very well done game. At first I was a bit miffed by the sokoban clone, but the "push blocks into water" mechanics was a nice addition to spice things up. Nice puzzles and graphics.

Music or sound were sorely missed :-) I hope you add them in a future version - a calm music will keep people longer in puzzle games.

It was a nice first LD, thanks for the game!

jeroenimooo says ...
Apr 23, 2012 @ 2:43pm

Yay! another good thinking game :D only thing i would like to see is some more movement, maybe just sea animation etc.

Suese says ...
Apr 23, 2012 @ 4:08pm

This game was fun. The second level was quite difficult and well done. This game could have greatly been improved by a few simple things: 1. mouse control, 2. Music & Sound FX.

Thank you for this.

Toast says ...
Apr 23, 2012 @ 4:09pm

Kinda simple, "seen it all before" gameplay. But well executed regardless.

MrBarnslig says ...
Apr 23, 2012 @ 4:11pm

Great level design, looks like you put a lot of thought into your stages.

nihilocrat says ...
Apr 23, 2012 @ 4:15pm

I couldn't get past level 3, I assumed I just wasn't clever enough for it, though. :)

robcozzens says ...
Apr 24, 2012 @ 9:01am

How are you supposed to get past level 3? Is there a way to push 2 blocks? Or is there something you can do besides pushing blocks?

Zathnic says ...
Apr 24, 2012 @ 7:44pm

And I thought I'd made the levels too easy xD But well, I've played games like this so often that these levels are a piece of cake for me :) You have to try a little harder, its definitely possible without any special tricks!

Thanks for the comments, btw :)

Darkfrost says ...
Apr 24, 2012 @ 8:20pm

Not bad :) Was too hard though, I got stuck a few levels in :p Reminded me of Sokoban, but nice twist! Too hard! D:

devwil says ...
Apr 24, 2012 @ 10:46pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

daandruff says ...
Apr 25, 2012 @ 1:16pm

Fun game! Got hard a bit to soon

jrasmussen24 says ...
Apr 25, 2012 @ 4:31pm

Really nice job on the puzzle aspect of it. Gradually introduced more puzzle elements-- good stuff!

madflame991 says ...
Apr 27, 2012 @ 10:30am

I like to think of this as a lightweight Sokoban variant. Pretty nice. Graphics are ok and functional.

I can't imagine playing Sokoban with my mouse...

Permanent7 says ...
Apr 28, 2012 @ 8:14am

Fairly nice. No real issues besides the fact that this game has been done a lot already. :/

triplefox says ...
Apr 28, 2012 @ 10:06am

A challenging but quite addictive puzzler. I ultimately gave up on level 7 - it really pushed my abilities to optimize the layout.

Moth says ...
Apr 29, 2012 @ 12:44pm

Really cute concept here! Adequate graphics to communicate the ideas present, I feel, and once the water was introduced as interacting with the blocks my interest was quite piqued. It felt to me like a bit of an intersection between Sokoban and The Adventures of Lolo!

A nice little puzzler!

May 1, 2012 @ 2:50pm

Fun Sokoban-clone. I really enjoyed the push-blocks-into-water mechanic, that was fun and definitely spiced up the formula a bit. :)

DainVadda says ...
May 1, 2012 @ 3:08pm

I couldn't get past level 4 ;) But it was fun.

ehtd says ...
May 7, 2012 @ 3:56am

Interesting puzzle, simple yet fun.

trylle says ...
May 12, 2012 @ 11:25am

Being able to push blocks into the water definitely did nudge this game up a notch on innovation. :) Only got up to level 5, though.

Spotline says ...
May 12, 2012 @ 11:33am

Great level design !

You must sign in to comment.

[cache: storing page]