April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Enlargement Issues

by Vez - 48 Hour Compo Entry

This was my first Ludum Dare, so I learned a lot. I'm quite new to the artwork side of everything, but I've been studying programming for the last couple of years. Overall I had a lot of fun, and I'm happy that I was able to crank out a game given my time constraints, and only barely in time.

Instructions are on the title screen, hope you enjoy it.

Downloads and Links




ionas619 says ...
Apr 22, 2012 @ 3:55pm

how do you open the door ???

Vez says ...
Apr 22, 2012 @ 4:03pm

First door, there's a key somewhere.
Second door doesn't open, you'll need to find an alternate route.

Make sure you're looking around the entire room.

homnom says ...
Apr 23, 2012 @ 11:50am

Fun idea. I did get stuck in objects quite a bit. I made it into the hallway.

tequibo says ...
Apr 25, 2012 @ 2:16pm

I really liked idea of changing player's size.
There is no indication, how many potions do I have.
And some jumps are tricky, controls does not feel right.
And at one point I was out of potions, so I stuck in the corridor, and this was a gameover I guess. So, that was not a great moment.
Anyway it's good for a first LD, keep on working. Good luck with making games and such!

olkeencole says ...
Apr 25, 2012 @ 8:55pm

The concept is great. Really like being able to traverse the home environment from two different perspectives. I think the core mechanic here has a lot of potential. You should continue to develop it. Try speeding up the shrink version and definitely fine tune those jumps. I look forward to seeing more of your games.

robcozzens says ...
Apr 28, 2012 @ 5:54am

Cool idea, but the movement was too difficult.

DainVadda says ...
May 1, 2012 @ 12:57pm

Nice idea, but the game became laggy after a short while and I got stuck several times. Some more polishing would be great.

Codexus says ...
May 13, 2012 @ 9:45am

Nice concept but the problems with movement and clipping make it hard to play.

JellyFame says ...
May 13, 2012 @ 2:45pm

Too hard to control. Nice graphics for 48h :)
Did not really understand what to do.

Valeour says ...
May 13, 2012 @ 2:45pm

The collisions were very irritating, and it seems silly having limited potions to shrink, as well as the lack of indications of how much time or potions you have left. In any case, the idea is good, and despite the bad stuff, it was fun.

May 13, 2012 @ 2:47pm

A very nice game, but frustrating to play. It's not worth it to restart every time you run out of potions.

Obviously there were issues with clipping and such - but I would say that was caused by the short time frame in which you had to do this (and it is very impressive for that much time)

Something you could have done was give the player some kind of indication that as to what was going on. What I mean is when you pick things up, or open things, you need either a visual or audio indication that this has happened. Also - what on earth were the black balls XD?

Jedi says ...
May 13, 2012 @ 6:54pm

I agree with what's already been said. It's a cool concept but it needs a little more polish to be fun, especially in the collision detection department.

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