Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 23

April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Nano-Clash - Zathalos - Jam Entry

Team of 4.
Ben Sanchez - Programmer
Chris Carter - Programmer
Alex Sanchez - 3d Artist
Benjamin Turner - 3d Artist

Programs used: Unity, Blender, 3ds Max, Photoshop, FL Studio, Audacity, xNormal

-Only worked on for 2 full days, work prevented us from using the 3rd jam day.

View Zathalos's journal. | View all entries by Zathalos

Ratings

#41Graphics(Jam)4.08
#121Audio(Jam)2.91
#140Mood(Jam)2.73
#142Fun(Jam)2.69
#148Overall(Jam)2.92
#211Theme(Jam)2.35
#213Humor(Jam)1.61
#230Innovation(Jam)2.00
#762Coolness40%

Comments

Suese says ...
Apr 23, 2012 @ 7:05pm

f1rst!!1!11

I thought there were good elements here, great graphics great music good menu and a lack in game-play and anything that made it something I'd want to continue playing for longer than 30 seconds. I did like the use of hexagons, cool theme in that respect.

Hume says ...
Apr 23, 2012 @ 7:09pm

This is why you work in a team. This looks amazing. Never mind that I died in under four seconds in the first three games.

Gorgeous. I want to keep playing. Must rate other entries.

piterlouis says ...
Apr 23, 2012 @ 7:13pm

Good graphics and music but slightly chaotic gameplay.

Dakota says ...
Apr 23, 2012 @ 7:25pm

Love the cel-shaded look.

ComaToes says ...
Apr 23, 2012 @ 7:31pm

Very nice graphics and good concept. Wish I had a 3D artist or two at my disposal :) This is something I'd love to see developed further, but in its current form is a little short-lived.

crazyheckman says ...
Apr 23, 2012 @ 7:38pm

Really good potential, lot of fun and really good artwork. But missing essentials like a health bar and transitions kind of kill it. Wish you guy had the time to finish it.

travislucia says ...
Apr 24, 2012 @ 1:38pm

Good graphics for the time period. Would love to see some better levels.

KunoNoOni says ...
Apr 25, 2012 @ 11:24pm

Great Game!

samoojamies says ...
Apr 26, 2012 @ 3:45pm

Interesting game with potential. Shame you didn't have more time.

Gremlin says ...
Apr 27, 2012 @ 3:18am

Graphics are pretty slick for the time you had.

My big critique is that the weapons didn't feel like they had much effect, mostly because there wasn't a lot of feedback to let you know if you were causing damage (other than enemies just vanishing).

Tourgen says ...
Apr 28, 2012 @ 1:46pm

nice models, decent music, weapons didn't feel like they were doing much though

Alexandre says ...
May 1, 2012 @ 12:47pm

Nice game, I like the 3d models, and the double gun system!
It's sad that you didn't have more time, as it could have been very nice with some objectives/game modes/displayed hitpoints.
Difficulty is a bit high (even in medium, you quickly end up alone).

May 1, 2012 @ 1:15pm

I liked the model in the background of the menu, the models and the animations. The music (especially transition menu -> game) was also good.

There was not much of a game and innovation. Sometimes it was not clear to my why I was dying. Also the incorporation of the theme was rather half-heartedly.

Apart from that congratulations for getting it this far.

deejorg says ...
May 2, 2012 @ 9:01pm

This is a real good base to something good. Nice graphics and mood.

ilo says ...
May 7, 2012 @ 12:04am

It's a start. Robots ought to have ridiculously powerful weapons though... And jetpacks! :P

gregdevice says ...
May 10, 2012 @ 5:30am

Looks great! Way too hard, even on easy. When you die or reset the difficulty seems to change. Graphics and Music are awesome.

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