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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Nano-Clash - Zathalos - Jam Entry

    Team of 4.
    Ben Sanchez - Programmer
    Chris Carter - Programmer
    Alex Sanchez - 3d Artist
    Benjamin Turner - 3d Artist

    Programs used: Unity, Blender, 3ds Max, Photoshop, FL Studio, Audacity, xNormal

    -Only worked on for 2 full days, work prevented us from using the 3rd jam day.

    View Zathalos's journal. | View all entries by Zathalos




    Suese says ...
    Apr 23, 2012 @ 7:05pm


    I thought there were good elements here, great graphics great music good menu and a lack in game-play and anything that made it something I'd want to continue playing for longer than 30 seconds. I did like the use of hexagons, cool theme in that respect.

    Hume says ...
    Apr 23, 2012 @ 7:09pm

    This is why you work in a team. This looks amazing. Never mind that I died in under four seconds in the first three games.

    Gorgeous. I want to keep playing. Must rate other entries.

    piterlouis says ...
    Apr 23, 2012 @ 7:13pm

    Good graphics and music but slightly chaotic gameplay.

    Dakota says ...
    Apr 23, 2012 @ 7:25pm

    Love the cel-shaded look.

    ComaToes says ...
    Apr 23, 2012 @ 7:31pm

    Very nice graphics and good concept. Wish I had a 3D artist or two at my disposal :) This is something I'd love to see developed further, but in its current form is a little short-lived.

    crazyheckman says ...
    Apr 23, 2012 @ 7:38pm

    Really good potential, lot of fun and really good artwork. But missing essentials like a health bar and transitions kind of kill it. Wish you guy had the time to finish it.

    travislucia says ...
    Apr 24, 2012 @ 1:38pm

    Good graphics for the time period. Would love to see some better levels.

    KunoNoOni says ...
    Apr 25, 2012 @ 11:24pm

    Great Game!

    samoojamies says ...
    Apr 26, 2012 @ 3:45pm

    Interesting game with potential. Shame you didn't have more time.

    Gremlin says ...
    Apr 27, 2012 @ 3:18am

    Graphics are pretty slick for the time you had.

    My big critique is that the weapons didn't feel like they had much effect, mostly because there wasn't a lot of feedback to let you know if you were causing damage (other than enemies just vanishing).

    Tourgen says ...
    Apr 28, 2012 @ 1:46pm

    nice models, decent music, weapons didn't feel like they were doing much though

    Alexandre says ...
    May 1, 2012 @ 12:47pm

    Nice game, I like the 3d models, and the double gun system!
    It's sad that you didn't have more time, as it could have been very nice with some objectives/game modes/displayed hitpoints.
    Difficulty is a bit high (even in medium, you quickly end up alone).

    May 1, 2012 @ 1:15pm

    I liked the model in the background of the menu, the models and the animations. The music (especially transition menu -> game) was also good.

    There was not much of a game and innovation. Sometimes it was not clear to my why I was dying. Also the incorporation of the theme was rather half-heartedly.

    Apart from that congratulations for getting it this far.

    deejorg says ...
    May 2, 2012 @ 9:01pm

    This is a real good base to something good. Nice graphics and mood.

    ilo says ...
    May 7, 2012 @ 12:04am

    It's a start. Robots ought to have ridiculously powerful weapons though... And jetpacks! :P

    gregdevice says ...
    May 10, 2012 @ 5:30am

    Looks great! Way too hard, even on easy. When you die or reset the difficulty seems to change. Graphics and Music are awesome.

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