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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Crater - MidgeS - 48 Hour Compo Entry

    This Game was done during Ludum Dare #23 (Theme: Tiny World).
    My first entry in a Ludum Dare
    Total working time around 20 hours.
    By not beeing as fast as i guessed and missing some hours on Day2
    i wasn't able to fill the World and make use of some ideas.
    A proper post Dare post will follow at www.ludumdare.com/compo/


    WASD to move
    Run over items to collect
    E to interact with Objects and Charakters
    Return to close textboxes
    ESC to close game.

    An adventure with a really empty world.
    Game ends when you die by hunger.

    Original Idea:
    An adventure where the player decides the outcome.
    Become a crazy explorer. Get Loved. Or even get totaly wasted.

    Tools used:

    CodeBlocks with mingw.
    SFML 2 RC


    Crazy bad code.
    Looking at or even using the code at your own risk.
    Feel free to do with it what ever you want.

    To compile you will need to link the SFML 2 RC.

    View MidgeS's journal. | View all entries by MidgeS




    MadGnomeGamer says ...
    Apr 24, 2012 @ 4:02am

    Is it supposed to be a text-only game, or is something screwy here?

    Gjarble says ...
    Apr 24, 2012 @ 4:16am

    Since you say "game ends when you die by hunger", I assume it's impossible to take the meat from the oven? Too bad you didn't have time to implement most of the story- seems like it could be intriguing. Nice job on the animation.

    Yeah, LD's always hardest the first time around. Don't worry, it gets better with experience. It's especially tough when you're doing an adventure-type game like this, and each object's behavior has to be coded individually. I'd recommend looking for an engine built for games that does some of the dirty work for you - there's a lot out there for free. For action games, FlashPunk and Flixel are immensely helpful- all the stuff that would normally take hours, (like tilemaps, animation, camera scrolling, and collision detection) can be done with a single line of code. If you want to do another story-based game next time, I've never used it, but Adventure Game Studio might be worth a look. Just, whatever you do, make sure to keep the idea small- even with a good engine, everything takes longer than you think it does (I'm using the general "you" here, not just you personally).

    devwil says ...
    Apr 24, 2012 @ 10:45pm

    ***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

    When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

    Please consider making a browser game next time.

    Apr 28, 2012 @ 3:06pm

    Nice start; just a pity you didn't have time to add more content. Like the programmer art style - especially the grandfather.

    davidwparker says ...
    Apr 28, 2012 @ 3:35pm

    I'm sorry, I can't play your game because I don't have Windows (OSX).

    Datamosh says ...
    May 3, 2012 @ 7:14am

    I like the graphics a lot, wish it was more completed. And consider a web version too!

    robcozzens says ...
    May 6, 2012 @ 12:20am

    I would play it, but I'm on an iMac.

    JellyFame says ...
    May 13, 2012 @ 6:41pm

    don't have windows

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