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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Tiny Maze Speedrun - netmute - 48 Hour Compo Entry

    This is my first finished game! And my first Javascript project. And the first time I made my own graphics... oh well :)

    The mazes are randomly generated each time. I implemented a recursive backtracking algorithm for this. Which took the most time since I'm not that familiar with Javascript.

    I love my game! ;) I'm more than happy with what I've accomplished in 2 days.

    Run with cursor keys or WASD. Press and hold multiple keys at the same time for smooth maze running.

    Tested/working in Chrome and Firefox. Crashes Safari. Doesn't even load in IE.

    View netmute's journal. | View all entries by netmute

    Ratings

    Coolness100%
    #252Humor2.62
    #572Fun2.57
    #716Overall2.51
    #757Audio1.18
    #793Theme2.18
    #811Mood1.93
    #852Graphics1.88
    #861Innovation1.86

    Comments

    wibblymat says ...
    Apr 23, 2012 @ 11:12am

    Was quite hard to steer into side passages because the collision detection is quite harsh and even the smallest key tap made me move 2 or 3 pixels.

    netmute says ...
    Apr 23, 2012 @ 11:42am

    Yeah, the controls take a bit getting used to. Sorry for that :(

    You can press and hold multiple keys together, which makes little guy run around corners

    Kane says ...
    Apr 23, 2012 @ 5:10pm

    I have really appreciate this game, it's a simple maze game but.. It's full of fun \o/

    VDOgamez says ...
    Apr 23, 2012 @ 5:11pm

    It's just a maze, but what gameplay there is feels nice and smooth. I don't know why you made the goal of the game finding a toilet, but the guy has a nice little animation to him.

    Polar says ...
    Apr 23, 2012 @ 5:13pm

    Interesting mechanic... I could play the Easy level, and it was good, but Normal and Hard levels don't load... How does it relate to the theme?

    netmute says ...
    Apr 23, 2012 @ 6:02pm

    Medium and hard levels not loading could be your browser choking on the recursion. Definitely works on Chrome or Firefox :/

    fatSquirrel says ...
    Apr 24, 2012 @ 3:40am

    Good training for when I find myself in a mansion and need to locate the bathroom. Good job with the javaScript.

    Alexandre says ...
    Apr 24, 2012 @ 10:54am

    Nice one, but there are not many possible paths in the labyrinth (from start to end there are not many times when you can choose a direction, and the wrong one is sometimes obvious)

    pythong says ...
    Apr 24, 2012 @ 10:57am

    it's ok, extra point for pee joke, but i found the controls were harsh

    Shigor says ...
    Apr 24, 2012 @ 11:51am

    Congratulation for your first game... better luck in next LD, hopefully with something better then just simple maze :)

    homnom says ...
    Apr 24, 2012 @ 11:53am

    I appreciate the tight controls. If it were a #2 run, those winding halls would have double meaning!

    thristhart says ...
    Apr 24, 2012 @ 12:06pm

    Reminds me a lot of this previous LD entry! http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4902

    Don't take that the wrong way, I loved that one. And this one, too. I do enjoy a good maze game. Your mazes are harder to solve, too. Unfortunately, I must mark you down on theme, as it's a stretch at best.

    Lidfrid says ...
    Apr 24, 2012 @ 12:12pm

    Quite easy even in hard mode :) good job though

    Proch says ...
    Apr 24, 2012 @ 12:34pm

    yeee maze! i always love this classic

    netmute says ...
    Apr 24, 2012 @ 1:06pm

    @thristhart You're right! This looks very much like my game :) I even had the same colored boxes for player and exit during development. (Haven't seen that game until you linked it. There must be some strange subconscious urge to use a blue box as player sprite in maze games.)
    Interesting that players have the same problems with moving around corners.

    Chtulhu says ...
    Apr 24, 2012 @ 9:19pm

    Simple but good.

    Darien says ...
    Apr 24, 2012 @ 9:47pm

    I can verify that this runs in Opera as well. It's a pretty fun game; I might suggest that the timer not start running until the player actually moves, though, since it can be a bit hard to pick out the player sprite at the beginning of the game.

    Apr 24, 2012 @ 9:48pm

    111 seconds on hard mode!

    KungPhoo says ...
    Apr 24, 2012 @ 10:16pm

    Works in Opera. (No sound?)
    Great for a first-time JavaScript experience!

    ratboy2713 says ...
    Apr 24, 2012 @ 11:20pm

    Nice, simple, straight to the point. Still could have used some graphics.

    moltanem2000 says ...
    Apr 25, 2012 @ 4:32am

    timers are the best. it's a maze. with a timer. and boom, it's the best. Goes to show how something really simple can some times be the most fun. Good job! I actually had no problem with the controls and thought they were fine

    Apr 25, 2012 @ 12:08pm

    I liked the whole "you have to pee" and stuff, but the game felt a bit too simple. It's pretty impressive that the mazes are randomly generated though! Must have been pretty difficult and I commend you for your efforts!

    However from the point of view of a simple player, I think it could have used some "oomph" to make it not simply a maze game.

    LFleck says ...
    Apr 25, 2012 @ 12:19pm

    I had more fun than expected with this, great job.

    netmute says ...
    Apr 25, 2012 @ 12:21pm

    @4urentertainment Yeah, the initial idea was that there are different powerups and little obstacles all over the maze, but I ran out of time. Maybe I'll still do that in a 'after compo' version.

    the8donut says ...
    Apr 25, 2012 @ 3:36pm

    Good job on the randomly generated mazes, and the back-story is pretty hilarious :D

    strega says ...
    Apr 25, 2012 @ 3:38pm

    Not a bad maze generator. The controls were a bit too sensitive. There were a lot of cases where I would overshoot an opening over and over.

    castor says ...
    Apr 25, 2012 @ 7:30pm

    This is a really cool simple game. 33 on easy - can't be too bad (probably is).

    Evil Cult says ...
    Apr 26, 2012 @ 3:10am

    [Comments and ratings from this account come from various team members]
    Simple yet effective! Not much more to say than that really. Loved the humor at the start, movement felt just right. Congratulations for a complete and polished game :)

    Evil Cult says ...
    Apr 26, 2012 @ 3:12am

    [Comments and ratings from this account come from various team members]
    Also I forgot to mention, you commented on our game page saying you couldn't play it as you were on a mac. Previously our link was listed as 'Windows' but we have changed that now. The game is untested on mac but has run on other OS than windows so give it a try and see how it goes!

    Danvil says ...
    Apr 26, 2012 @ 11:31am

    Did not see the connection to the theme ...

    daandruff says ...
    Apr 26, 2012 @ 4:54pm

    The "story" made me Lol! That counts for something! (Nice work on the game)

    Codexus says ...
    Apr 26, 2012 @ 6:47pm

    Maze generator... CHECK :)

    rfgpfeiffer says ...
    Apr 26, 2012 @ 8:54pm

    Hey netmute, I ported my game to mac os, just for you!

    eli says ...
    Apr 28, 2012 @ 2:31pm

    Heh!! Nice to know that in a Hard world, I would never reach the toilet. I love these kinds of generative things. Nice simple graphics -- when he was moving, I really got a feeling of urgency.

    Good job on your first game, keep it up!!

    Apr 29, 2012 @ 9:59pm

    Nice take on the theme! One of the most original entries. I laughed when I saw who you were and what you had to do.

    netmute says ...
    Apr 30, 2012 @ 5:48pm

    Hi everyone,
    thanks for the many nice comments!

    I made an 'advanced' version of the game, with most of the stuff I initially planned to include: powerups, sounds, a few more graphics.
    You can find it here:
    http://tinymaze.netmute.org/

    Keirua says ...
    May 1, 2012 @ 4:43pm

    Funny ! The idea of the guy who has to pee is good. The improved version is better. Good postmortem as well :)

    Pavel Dlouhy says ...
    May 1, 2012 @ 6:06pm

    Randomly generated maze? Nice! I finished easy version in 60 seconds, medium in 130 seconds (I was lucky) and hard... ...well ... I was not brave enough to finish it ;) I like it. I read majority of comments here. So, good luck in next LD48.

    Maple says ...
    May 2, 2012 @ 12:24pm

    Holy crap. I'm surprised my guy still has a bladder. 214.43 on Medium.

    uberneen says ...
    May 2, 2012 @ 3:24pm

    53 seconds on medium, so no peeing on the floor.
    I like that the movement is fast and sensitive. I felt like it was pretty intuitive to use multiple keys to get around corners. Good job on the maze and overall.

    royvanrijn says ...
    May 4, 2012 @ 1:24pm

    Great game! Pretty addictive as well, once I started the large maze, I HAD to finish it :-) Took me 487 seconds...

    marudziik says ...
    May 7, 2012 @ 3:47pm

    It's a maze game. Pee joke is a plus, but it's not the type of game I want to play all the time. That being said, it's not a bad entry. Pity there's no audio, but it's a very good project for a first-timer in JS. Nice job!

    derosa says ...
    May 7, 2012 @ 9:00pm

    Nice first game.

    barigorokarl says ...
    May 7, 2012 @ 9:48pm

    Kudos for the javascript, yay! :-)
    It's quite hard to control but it's a fun idea.

    robcozzens says ...
    May 8, 2012 @ 6:48am

    How did you do that? A straight up maze runner that is fun!? Good job.

    Shadow says ...
    May 8, 2012 @ 5:33pm

    Solid maze game. You can really feel the pressure with the timer going on and the guy's animation, so I'm giving you points for mood even when your have no music here. Even the game palette (if W&B counts as palette) is "toilet-sy".
    The link with the theme is rather vague but it's an amazingly fun entry despite this. I also still can't believe you made a fully-functional maze generator for this game. Congratulations dude.

    azurenimbus says ...
    May 10, 2012 @ 2:18am

    Pretty cool! In comparing with the classic pen and paper version, it would be nice if there was a way to track where you've gone, something like a yarn or pieces of bread you leave behind. Also, when you're doing this with a pen it can be much faster, because there are no walls you bump into when pressing a certain key. So if you could figure out a way to make the character never stop when you're pressing a certain key, this could be a million dollar idea! Well, maybe not a million dollars, but it'd be awesome :)

    May 10, 2012 @ 6:27pm

    "Easy", yeah right :P

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