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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Dimension Jumpers - zak - 48 Hour Compo Entry

    This was just a test for Ludum Dare. I just wanted to see if I could make some sort of game in 48 hours without external libraries and such.

    View zak's journal. | View all entries by zak




    PerilousPete says ...
    Apr 25, 2012 @ 1:06am

    It reminded me of a game called An Untitled Story (that's not a bad thing ;)).

    aquasheep says ...
    Apr 25, 2012 @ 1:45am

    Excellent all around (except audio :p )! Very fun although I would shrink the collision radius of the small red-eyed dudes. As fast as they are, it's very difficult to get past them because they take up about twice as much space as it looks like.

    I look forward to seeing more of your stuff!!

    doowttam says ...
    Apr 25, 2012 @ 2:23am

    I found parts of it hard too, but being able to restart at that level really quickly made it okay. It's like a platformer where you can fly, which is pretty cool.

    blob says ...
    Apr 25, 2012 @ 8:16pm

    The games starts all cute and get super creepy all of a sudden. Surprising.

    Zathalos says ...
    Apr 25, 2012 @ 8:43pm

    Haha the creepiness caught me off guard. Besides that though, the game is lacking. Good try though.

    repstyle says ...
    Apr 25, 2012 @ 10:59pm

    Nice for your 1st time. I wanted more when i won and i wanted to see difficulty and more different enemies coming slowly during the game progress

    Moth says ...
    Apr 26, 2012 @ 12:58am

    Haha oh man! At the beginning I was like "awww cute" then at level two that quickly changed to "uhhh". It surprised me pretty well, I didnt see the progression coming at all :P

    Short but sweet! And the jellyfish is really cute. :)

    Apr 26, 2012 @ 2:26am

    Very charming game. I loved the artwork. Twisted.

    zak says ...
    May 7, 2012 @ 6:31pm

    Thanks for all the comments! I didn't have much time to work out the bugs because I had only Saturday to work on it. I screwed around with a new way of loading audio. It didn't work so I just scrapped it. I hope that I'll have more time next compo!

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