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Ludum Dare 23

April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Dimension Jumpers - zak - 48 Hour Compo Entry

This was just a test for Ludum Dare. I just wanted to see if I could make some sort of game in 48 hours without external libraries and such.

View zak's journal. | View all entries by zak

Ratings

#444Fun2.78
#477Overall2.89
#492Graphics2.78
#1178Coolness0%

Comments

PerilousPete says ...
Apr 25, 2012 @ 1:06am

It reminded me of a game called An Untitled Story (that's not a bad thing ;)).

aquasheep says ...
Apr 25, 2012 @ 1:45am

Excellent all around (except audio :p )! Very fun although I would shrink the collision radius of the small red-eyed dudes. As fast as they are, it's very difficult to get past them because they take up about twice as much space as it looks like.

I look forward to seeing more of your stuff!!

doowttam says ...
Apr 25, 2012 @ 2:23am

I found parts of it hard too, but being able to restart at that level really quickly made it okay. It's like a platformer where you can fly, which is pretty cool.

blob says ...
Apr 25, 2012 @ 8:16pm

The games starts all cute and get super creepy all of a sudden. Surprising.

Zathalos says ...
Apr 25, 2012 @ 8:43pm

Haha the creepiness caught me off guard. Besides that though, the game is lacking. Good try though.

repstyle says ...
Apr 25, 2012 @ 10:59pm

Nice for your 1st time. I wanted more when i won and i wanted to see difficulty and more different enemies coming slowly during the game progress

Moth says ...
Apr 26, 2012 @ 12:58am

Haha oh man! At the beginning I was like "awww cute" then at level two that quickly changed to "uhhh". It surprised me pretty well, I didnt see the progression coming at all :P

Short but sweet! And the jellyfish is really cute. :)

Apr 26, 2012 @ 2:26am

Very charming game. I loved the artwork. Twisted.

zak says ...
May 7, 2012 @ 6:31pm

Thanks for all the comments! I didn't have much time to work out the bugs because I had only Saturday to work on it. I screwed around with a new way of loading audio. It didn't work so I just scrapped it. I hope that I'll have more time next compo!

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