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April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Nano Strike - Qaterknan - Jam Entry

WE RECOMMEND YOU TO PLAY THE TUTORIAL FIRST!

It's 2045 and technologies, especially nano-technologies, has improved a lot since 2012. Today almost everything is produced via nano-technologies and the only science that still refuses to accept them is medicine.
Or, it has been so far. It's rumoured, that few young talented scientists test a nanobot based cure on people.
You are the program, that controls the nanobots. Fight with viruses and bacteries that come across you and save the body. But be careful. If you want to win, you mustn't kill your host although you have to kill some of his cells to spread.

In game, you have three resources (Carbon, Nitrogen and Oxygen) that you can gather through rebuilding cells to nanofactories. To do this, you must firstly prepare them to this with Engineer nanobot. Then you have to rebuilt nucleus of the cell to factory or to barracks with your Builder nanobot. Each enables you to get different troops.
You can also just destroy the cell with Gatherer nanobot in order to get much more resources, but for the price of losing the cell. Finally, with your Warbots, you can fight against all sorts of disease. Your Builder nanobot can also build turrets from cells to increase your tactical advantage.

Controls:
Use mouse to explore the map.
Left click selects a unit and gives orders, right click sends them to location.
Building: Select a builder, on the bottom of the screen controls show up, choose one and click it, click a cell.

For bottom buttons you can use hotkeys: a,s,d,f

Nanobots:
- Engineer (nanobot with drill)
It prepares nucleus of a cell for nanotechnology.
- Builder (nanobot with 2 antennas)
It transforms nucleus of a cell to buildings such as HQ or barracks.
- Warbot
Nanobot with powerful shields predestined to fight with diseases
- Gatherer
It has ability to gather resources from cells.

Buildings:
- HQ
Every nanobot unit except the Warbot can be constructed here.
- Barracks
Warbot's construction site.
- Turret
Strong, defensive unit


Everything else is up to you.

View Qaterknan's journal. | View all entries by Qaterknan

Ratings

Coolness62%
#95Theme(Jam)3.17
#143Innovation(Jam)2.82
#165Audio(Jam)2.24
#187Graphics(Jam)2.69
#201Mood(Jam)2.22
#215Humor(Jam)1.58
#231Overall(Jam)2.26
#245Fun(Jam)1.79

Comments

Rybar says ...
Apr 24, 2012 @ 2:40am

No instructions, couldn't really figure out what to do. I'm supposed to mine, and build turrets on cell walls? Meh, dunno. Wasn't fun.

TyrusPeace says ...
Apr 24, 2012 @ 2:40am

The music definitely got to me a while and the camera was hard to deal with as it moved so much while I was trying to click on the menu. It was a cool idea and I kinda figured things out after a while, but I had a hard time with this. Maybe with more time you can introduce the player to the concepts more clearly :).

KevinWorkman says ...
Apr 24, 2012 @ 3:05am

The game crashed my firefox before I got a chance to play it. :c

johnfn says ...
Apr 24, 2012 @ 3:08am

I sense a lot of potential and a lot of ideas, but like everyone else I had trouble figuring out what was going on! It would be nice to have some sort of text explanation which nanobots are which types. Some introductory sort of tutorial would be nice too :)

fatSquirrel says ...
Apr 24, 2012 @ 3:08am

I read the instructions on your jam page, but I was still confused and unclear of the objective.

Cake&Code says ...
Apr 24, 2012 @ 3:16am

I didn't understand what I was supposed to do, to be honest. I got a few actions and stuff going, but nothing that actually resulted in real progress. It was kind of cool watching my cell mutate though.

bburbank says ...
Apr 24, 2012 @ 4:04pm

I made some things ram into some planets!

Qaterknan says ...
Apr 24, 2012 @ 4:22pm

Hi! We are realy gratefull for every comment here. Ww know our game is not completly finished and there are lot of bugs, but we are doing our best to fix it. Yeah, deadline is over, I know, but anyway - we want to finish it.
We also know it is quite complicated to play... We wanted to make tutorial and five levels (everyone for about three minutes of playing) but this is our first ludum dare so we overstimated our skil. We are sorry, but we did our best.

I´ll give you some small tutorial:

You use your engineer bot to prepare cell core for augumentations. It can also build power stations on mitichondrias. (And then you can get oxygen from it.)

You use your miner to mine resources from that yellow cell (it is fat, actually.)

You use your builder bot to make buildings in your cell core. There can be only one building. (HQ, barracas, turret)

You use your warbots to kill virus and bacterias.

Your goal is to kill every virus and bacterias, but they can multiply by destroing your cell. (As I say, we wanted five levels)

Qaterknan says ...
Apr 24, 2012 @ 4:23pm

Others are working on tutorial now... :-)

Ace says ...
Apr 24, 2012 @ 7:08pm

Loved the mining "animation", the gameplay was sort of "meh" though.
The UI could use a bit more work, maybe a radial menu around the unit instead of the boxes in the corner.
I guess playing it enough to actually get the gameplay would sort that problem.

Qaterknan says ...
Apr 24, 2012 @ 7:47pm

Ace: Radial menu is really good idea. We couldn't come up with better solution than this menu and hotkeys a,s,d,f but radial menu is much better! Thanks :)

robcozzens says ...
Apr 28, 2012 @ 3:36am

Wow. It looks like you put a LOT of work into this, but I had no idea what was going on.

summaky says ...
Apr 28, 2012 @ 10:02am

OK, I had the hardest time finishing the tutorial, but I did! :-D

The tutorial is hard to follow the first time because it doesn't wait for me to select the unit that it I am supposed the use, and then the next instruction pops up... But, it wasn't until the 4th time or so that I also found out that the warriors could be moved by the other mouse button! I was so frustrated by then that I gave up.

For me, the idea is sound and the graphics are cool. It is the starting difficulty that throw me off. The music is also a little bit irritating and the controls aren't as smooth as they could be, in my opinion. This game fits the theme perfectly.

SLiV says ...
Apr 29, 2012 @ 11:40am

It looks like it has a lot of potential, but figuring out what was happening was nigh impossible for me. Even the tutorial text disappeared too fast. It looks like a nice bit of defensive RTS, but the UI just wasn't intuitive enough to make it enjoyable.

Will Edwards says ...
May 3, 2012 @ 7:55am

Loved the look-n-feel

Datamosh says ...
May 3, 2012 @ 8:12am

It's... complex strategy, so I like that. I like the many options of units and buildings. It's a shame that this was a very confusing experience, though. But actually, really impressive for so little development time!

Catman says ...
May 7, 2012 @ 4:39pm

Cool music! The game is hard tho, especially controlling the camera.

Make A Game says ...
May 14, 2012 @ 12:00am

I like the look of it, but the tutorial is hard to follow when it keeps constantly changing the text (which is hard to read due to low contrast).

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