April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Escape From Dungeons

by Neurox66 - 48 Hour Compo Entry

48h Game Developed with GLBasic
DEVELOPED BY Paolo 'Neurox66' Borzini
"Escape From Dungeon Planet" is a 3D maze
developed for the Ludum Dare 23 compo.
I've used GLBasic and wrote in 4 hours!

Thanks for playing!
www.borzini.it | @Neurox66 (Twitter)

Downloads and Links




caranha says ...
Apr 23, 2012 @ 11:58am

I really liked the music, specially since it seems to pick it up when you start to run low on oxygen.

I think the turning speed could be increased a little. Turning around felt a bit sluggish. Or you could add keys for strafing.

Also, a bit of variation on the wall texture would improve the game's feel a lot!

congrats on finishing your game!

Sheep says ...
Apr 23, 2012 @ 12:10pm

It's a bit of a standard maze game. It doesn't really fit the theme. It's also really difficult, since you can't have any clue where you are, came from, or where the exit is. Also the music doesn't fit the game.

Neurox66 says ...
Apr 23, 2012 @ 9:31pm

Yes, it's possible add a map or hint for exit.

tfendall says ...
Apr 29, 2012 @ 7:04am

This reminded me of wolfenstein 3D or doom from back in the day. The controls were good and the music was cool, but I could not find my way out of the dungeon for the life of me. I couldn't tell if I was going in circles or making progress. Nice implementation of a simple maze in a 3D game in a weekend!

Jedi says ...
May 7, 2012 @ 9:47am

I like the music. What did you use to make it? The maze seems way too extensive for the amount of oxygen given to explore it. Also, it seems like there's only 3 textures for the walls so everything pretty much looks the same. All-in-all, not bad for 4 hours!

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