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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Don't Leave our Home! - EdiiKnorand - 48 Hour Compo Entry

    I made a shmup where the world is part of game. It was written in and uses SDL and has some bugs.

    View EdiiKnorand's journal. | View all entries by EdiiKnorand




    Gemberkoekje says ...
    Apr 23, 2012 @ 12:00pm

    Is it at all possible to make a Windows release? I'm afraid many people won't play it otherwise :(

    Proch says ...
    Apr 23, 2012 @ 12:03pm

    you should have compressed the source in a folder with a precompiled executable... anyway i liked the idea of leaving and grabbing the world

    Raptor85 says ...
    Apr 24, 2012 @ 12:30pm

    it runs but segfaults if i try to fire

    Raptor85 says ...
    Apr 24, 2012 @ 12:31pm

    here's a backtrace from the segfault
    #0 0x0000000000402653 in game_destroy_bullet ()
    #1 0x0000000000402827 in game_bullet_process ()
    #2 0x0000000000401836 in scene_logic_game ()
    #3 0x00000000004011e5 in engine_run ()
    #4 0x0000000000400ed0 in main ()

    pythong says ...
    Apr 25, 2012 @ 10:31am

    you really need to create .exe and maybe even files for OSX, or else only linux users can rate your entry :/

    Kvisle says ...
    Apr 27, 2012 @ 10:29pm

    I fixed the crashbugs and made a Windows-version and put it here: http://dl.dropbox.com/u/1287557/dontleave.zip

    I have not modified anything about the gameplay itself.

    I've chosen to rate the entry in that state, so he can at least get some feedback on it.


    This game is freaking hard, still has quite a few bugs - but I believe you've gotten a fair amount of practice out of it anyway. Keep coding!

    Kvisle says ...
    Apr 27, 2012 @ 10:31pm

    Just to prove a point about the work I did, the patches are here: https://github.com/epc09/ld23/pull/1/files

    PoV says ...
    Apr 27, 2012 @ 11:27pm

    I've updated the links to include the Windows port.

    PoV says ...
    Apr 27, 2012 @ 11:38pm

    Also: http://www.quickmeme.com/meme/3p0b7g/ :D

    R3ason says ...
    Apr 28, 2012 @ 2:14am

    Thanks Kvisle for the port. Game itself was interesting. I like how you could detach from the planet. Controls seemed a bit sluggish to me. Also, perhaps instead of dying, just reduce health? And/or give a cooldown time? I kept getting hit, respawning, and instantly dying again. Anyway, good effort, and I'd love to see the idea expanded on. Thanks!

    Spiridios says ...
    Apr 28, 2012 @ 4:28am

    Yeah, thanks to Kvisle for the port!

    As for the game, I like the base mechanics. Death seemed a little harsh, so maybe some health would be good or a short breather of some kind. Also I'd occasionally get in a state where I couldn't shoot - maybe because I just died? Not sure. Throw in some sound, music, and a little tuning and I think you've got a fun side-scrolling shooter.

    jeffz says ...
    Apr 28, 2012 @ 6:16am

    rated due to kvisle!

    chambers says ...
    Apr 28, 2012 @ 6:45am

    Good concept, would have worked wonders in a longer, more balanced game. Maybe if the enemies didn't aim for the planet while it's abandoned it would be a little bit easier?

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