Ludum Dare 31
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Ludum Dare 23

April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Worlds - unigee - 48 Hour Compo Entry

Tiny Worlds

The objective of the game is to score as much points as possible by shooting a bomb at other worlds. However, you can use gravity to increase your score.

But watch out! hitting your own planet could be disastrous!

Tools I used:-
- Eclipse / Java
- Otomata
- Bfxr
- Audacity
- aseprite
- libgdx
- Chronolapse

You can view a timelapse of the developments at:
Day 1 -
http://www.youtube.com/watch?v=5AoE6gfmxkE

Day 2 -
http://www.youtube.com/watch?v=fCsVQSkWjr4

Game is compiled into a Runnable JAR, so it should work on all platforms

Final Notes
------------
This is my first Ludum Dare attempt, and I found it very exciting.
I spent a total 23 hours developing the game, with 2 hours of those in a panic stage where I had no ideas for the theme.

Good Luck Everyone!




View unigee's journal. | View all entries by unigee

Ratings

#14Theme4.21
#15Fun3.95
#57Overall3.79
#65Innovation3.84
#73Audio3.50
#147Graphics3.63
#213Mood3.08
#225Humor2.70
#874Coolness32%

Comments

Kom says ...
Apr 23, 2012 @ 10:05am

Quite an interesting game. Simple, but it kept me occupied for at least 15 minutes, trying to get higher and higher scores.

Apr 25, 2012 @ 12:27pm

Neat!

Defr├Ąg says ...
Apr 25, 2012 @ 12:44pm

good music
It seems some planets have higher gravity than others but there is no visual indicators of that!

unigee says ...
Apr 25, 2012 @ 6:46pm

Thanks everyone!
Regarding the gravity.... they all have the same gravity, its just the distance from each other that effects the bomb the most. Didn't think about a visual indicator until after I submitted... ohwell

uberneen says ...
Apr 25, 2012 @ 9:13pm

This was simple but fun to play, great work.

Apr 25, 2012 @ 9:25pm

Really fun game once you get into it, nice mechanics at play here, runs well, matching sound effects, really enjoyed playing it!

Hazematman says ...
Apr 25, 2012 @ 9:28pm

Very cool! I like idea of using gravity to control the shot! everything is great, except I think the graphics could use a little work. Other than that I really like this game!

Apr 25, 2012 @ 9:30pm

This was pretty fun, I really liked the mechanic that the longer your ammo stays in the air, the more damage it does and more points it gives. Very nice job!

VDOgamez says ...
Apr 25, 2012 @ 9:30pm

I liked the idea, and it was really neat trying to get the shots onto good trajectories. The graphics were nice too, I liked the kind of dynamic look they gave to the targets. It's like I was destroying a real world!

Apr 29, 2012 @ 11:24am

Great graphics and audio, nice presentation all around. Nice mechanics too, found it a little tricky but great once I got the hang of it

vigrid says ...
Apr 30, 2012 @ 8:55pm

Great ideas are simple, and your game is a perfect example of that. It would be even better if the camera followed the cannonball, and maybe if you could have levels where the planets move around. The graphics do their job, I really like how the weather changes on the planets. This game has a great potential as a tablet / phone game. Well done!

Datamosh says ...
May 3, 2012 @ 6:56am

Loved the idea and graphics! It's also really fun. Good job!

Endurion says ...
May 3, 2012 @ 7:05am

Congrats!
I actually didn't expect much after the first few shots, but planets, that are farther away pose quite a challenge.
Well done!

robcozzens says ...
May 11, 2012 @ 2:58am

Where was the .jar? I downloaded the OSX one.

unigee says ...
May 11, 2012 @ 11:24am

Thanks for all the kind words everyone. I really appreciate it

robcozzens:
It should be inside the ZIP file. All three links point to the same file.

May 13, 2012 @ 6:25pm

I liked your game alot, highscore: 399878.9

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