April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Finished first ludum dare entry ever, made from scratch in as3.
arrow keys move, shift run, space interact
there's a bug where when you get the hammer and nails your inventory becomes invisible, you still have the items
Downloads and Links
Ratings
![]() | Coolness | 100% |
#110 | Mood | 3.34 |
#262 | Audio | 2.90 |
#571 | Overall | 2.75 |
#691 | Graphics | 2.38 |
#693 | Humor | 1.69 |
#741 | Innovation | 2.21 |
#766 | Theme | 2.28 |
#772 | Fun | 2.12 |
Comments
Not much of a game, but I really like it :) Too bad it's not a bit longer....
Slow movement is agonizing, but I understand why... with fast movement it would be done in 30 seconds.
Definitely creepy. I was engaged by the story, wished the character moved just a bit faster.
Music is very atmospheric and the story is interesting, but the slow movement speed made playing a bit tedious.
What did I just play!? My god that was creepy :P but in a good way :3
Well that was downright disturbing! Nice work, the music was creepy as all hell lol
Not bad! I sort of expected a twist ending but wasn't too sure what was going on, the final screens put things together nicely. Thanks for putting thought into the scenario, I enjoyed that.
I especially like the way you interpreted "tiny worlds" which I take to be, "a world inside someone's" head. This is a great use of the theme.
The game itself is a little rough around the edges, I know it's silly to say this about an LD game made under such constraints but if you polished things it would increase the dramatic impact greatly.
Good job, I really enjoyed this!
@psysal Thanks, there was going to be a twist and it was originally going to be much longer but I ran out of time, I going to remake the game after the compo because I actually have a huge scenario planned
The walking speed is really low, so everything takes quite long. The objectives were fun though :)
Disturbing indeed. :) But I wished it to be a little bit longer. :)
The game sounds are really good, the bounding boxes around object could have been less restrictive
That... That was weird. Congratulations on your first game, and that is an interesting take on the theme. I didn't like the sudden shifts in position much -- maybe you should have added some sort of transition between them?
Interesting game story. Don't see many morbid games these days :D I like it.
Wow, that was twisted... I liked it!
Loved the dark mood, but for some reason I laughed at the whole "anyway fetch me my hammer and nails so we can build this doghouse" business.
Really quite disturbing, in a good way.
That's creepy, yet interesting. Please, make the guy move faster !
I think the people who think the walking speed is too slow missed the fact Shift makes you run :P Anyway I'm glad to see psychological takes on this LD's theme! I think you did a good job in creating a compelling experience here.
The unreliable narrator and really atmospheric ambient music are superb! It really tinged things with a Silent Hill-esque feel.
You say you're going to remake the game with longer scenario? That sounds great, I'll definitely keep track of it and play it again when the revised release is out!
Really moody music, really creepy game. I think that the report at the end was kinda redundant. I think if you want people to get a point, they should get it from the game itself. If they don't, you should rework some elements.
I think that even though it's a little disjointed, this game has a lot of potential, and the disorienting shifts actually worked well to recreate the character's disturbed mind.
It was very creepy, especcialy "Bring me the dog" part.
I liked it.
Good job on your first Ludum Dare!
Like the others, I don't know what just happened...
The plotline was great, and I really enjoyed the notes at the end.
Music was excellent.
Could definitely expand this out into a full-fleshed schizophrenic guy-based, game.
Nice game... I liked this but the story was.... *interesting* lol. Great stuff! :)
As others have said, disturbing but in a good way! I wish more horror games would focus on paranoia and the psychological state of the player instead of combat and big scares that only work once.
Wow. Nice job. Loved the way it slowly gets creepier as the story progresses.
I don't like this kind of atmosphere but i see a good work.
For a first entry : well done :)
Reminded me of Terry Cavanagh's and increpare games, but it seems quite random (in terms of plot)...
I don't get why there's a "run" button, I'm sure EVERYBODY pushed it all the time. :)
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ok...that's significantly freaky...love the note at the end