April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Entry by cr0ybot (Cory Hughart)
@cr0ybot on twitter
This Tiny World is the world of subpixels, the tiny red, green, and blue parts that make up the millions of pixels on your monitor.
Tools:
FlashDevelop
Flixel
Photoshop
Bfxr
INSTRUCTIONS:
Match subpixels to form a whole pixel (RGB in any order horizontally)
Use your mouse to aim, and use WASD or arrow keys or the mouse wheel to change to different sides of the screen.
Currently there is no logic for when a subpixel goes out of the bounding area... nor is there an explicit "endgame", so venture at your own risk.
Apologies for no music. Will have it in the next build, hopefully.
Downloads and Links
Ratings
#139 | Innovation | 3.57 |
#244 | Overall | 3.29 |
#354 | Theme | 3.18 |
#354 | Fun | 2.96 |
#408 | Graphics | 2.93 |
#505 | Audio | 2.29 |
#539 | Humor | 2.00 |
#543 | Mood | 2.50 |
#762 | Coolness | 40% |
Comments
ah, so that's how my monitor works!
Loved the idea, great take on the theme!
A very interesting way to do this type of game, and it was fun for a while. I just have one problem with it, and it is that every time I try I run out of one piece at the end, and since I only have a one in three chance to get it, I keep getting more and more of the pieces I don't need, so the entire board is greens and blues.
Great game! But it has 1 problem: When I shoot a pixel in the nothing, the game freezes.
This is fantastic. I'd have loved a fixed number of pieces per round (penalty for what is left on the board when you run out), then give a new board for the next round etc... Maybe add a timer as well. The ability to lose (and eventually you'll always lose) would give it some nice re-playability.
Not bad! I like the theme you went with here, and I love the fact that going outside the bounds leads to undefined behaviour - reminds me of the bugs in early versions of minecraft if you went near the edges of the world - sort of like a bug and a feature at the same time. I couldn't really figure out the scoring system. Good job!
Really cool! Too bad it goes on forever. Would really enjoy some kind of limiting gameplay.
*Updated the description a little, listed development tools.
Thank you all for your comments. I am aware of these problems and I'll definitely work on these issues after the judging is complete.
NefariousZhen, great suggestions! Could possibly turn this into something like level-based puzzles instead of randomly-generated, so you would have to figure out what to place where to complete the level.
"Died" when I shot past the center, I assume my subpixel is still traveling somewhere off-screen... Cool idea!
If you push it too far they go off screen and go over each other. Other than that, it was pretty good, but it needs a way to win.
Interesting ideas here. I didn't realize it was a Match 3 at first.
Nice concept. I didn't realize I could move the shooter to the other sides at first. Also, it's sometimes hard to tell where the pixels will end up when they push the other pixels. I think if you added a slight delay after the pixels move into place before they disappear, it might help players visualize what's happening better.
Good match-3 game, but I wish there were a way to win; as it is, it always gives me the sub-pixel color I don't need! :-D
Cool style, it would be rad if you could clear the grid with combos. I got a score of 63 when I finally got the hang of it. Nice work!
Nice kind of colour matching game!
The controls could be a bit easier, without mouse scrolling - by moving the mouse in the place you want the brick to start.
As others have said, a little pause (and maybe a flash/fade out) of blocks before they disappear would help people visualise what's going on. Also, if you fire a block and use the scroll wheel before if hits it will fly off into the abyss and you'll have to restart. Otherwise I really enjoyed this, and thought it was an original take on things.
Noooo! I'm red-green colorblind. It's all one color to me. Looks snazzy, though.
You must sign in to comment.
Quite an interesting twist on a typical match 3 game. I definitely like the concept.