April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by cr0ybot - 48 Hour Compo Entry

Entry by cr0ybot (Cory Hughart)
@cr0ybot on twitter

This Tiny World is the world of subpixels, the tiny red, green, and blue parts that make up the millions of pixels on your monitor.



Match subpixels to form a whole pixel (RGB in any order horizontally)

Use your mouse to aim, and use WASD or arrow keys or the mouse wheel to change to different sides of the screen.

Currently there is no logic for when a subpixel goes out of the bounding area... nor is there an explicit "endgame", so venture at your own risk.

Apologies for no music. Will have it in the next build, hopefully.

Downloads and Links




Kom says ...
Apr 23, 2012 @ 9:48am

Quite an interesting twist on a typical match 3 game. I definitely like the concept.

Skully says ...
Apr 24, 2012 @ 1:17am

ah, so that's how my monitor works!
Loved the idea, great take on the theme!

VDOgamez says ...
Apr 24, 2012 @ 1:34am

A very interesting way to do this type of game, and it was fun for a while. I just have one problem with it, and it is that every time I try I run out of one piece at the end, and since I only have a one in three chance to get it, I keep getting more and more of the pieces I don't need, so the entire board is greens and blues.

kroltan says ...
Apr 24, 2012 @ 7:22pm

Great game! But it has 1 problem: When I shoot a pixel in the nothing, the game freezes.

NefariousZhen says ...
Apr 25, 2012 @ 3:00am

This is fantastic. I'd have loved a fixed number of pieces per round (penalty for what is left on the board when you run out), then give a new board for the next round etc... Maybe add a timer as well. The ability to lose (and eventually you'll always lose) would give it some nice re-playability.

aaronsnoswell says ...
Apr 25, 2012 @ 8:48am

Not bad! I like the theme you went with here, and I love the fact that going outside the bounds leads to undefined behaviour - reminds me of the bugs in early versions of minecraft if you went near the edges of the world - sort of like a bug and a feature at the same time. I couldn't really figure out the scoring system. Good job!

johanp says ...
Apr 25, 2012 @ 12:30pm

Really cool! Too bad it goes on forever. Would really enjoy some kind of limiting gameplay.

cr0ybot says ...
Apr 25, 2012 @ 2:04pm

*Updated the description a little, listed development tools.

Thank you all for your comments. I am aware of these problems and I'll definitely work on these issues after the judging is complete.

NefariousZhen, great suggestions! Could possibly turn this into something like level-based puzzles instead of randomly-generated, so you would have to figure out what to place where to complete the level.

Apr 25, 2012 @ 6:13pm

"Died" when I shot past the center, I assume my subpixel is still traveling somewhere off-screen... Cool idea!

Pixelulsar says ...
Apr 26, 2012 @ 11:26pm

If you push it too far they go off screen and go over each other. Other than that, it was pretty good, but it needs a way to win.

mattperrin says ...
Apr 27, 2012 @ 11:46pm

Interesting ideas here. I didn't realize it was a Match 3 at first.

cadin says ...
May 1, 2012 @ 5:20pm

Nice concept. I didn't realize I could move the shooter to the other sides at first. Also, it's sometimes hard to tell where the pixels will end up when they push the other pixels. I think if you added a slight delay after the pixels move into place before they disappear, it might help players visualize what's happening better.

summaky says ...
May 3, 2012 @ 4:38pm

Good match-3 game, but I wish there were a way to win; as it is, it always gives me the sub-pixel color I don't need! :-D

AD-Edge says ...
May 4, 2012 @ 5:47am

Cool puzzle concept, liked the retro sfx as well.

voxel says ...
May 4, 2012 @ 6:41am

Loved the look of this one

s0ulcrusher says ...
May 4, 2012 @ 5:32pm

Cool style, it would be rad if you could clear the grid with combos. I got a score of 63 when I finally got the hang of it. Nice work!

ratking says ...
May 4, 2012 @ 5:32pm

Nice kind of colour matching game!
The controls could be a bit easier, without mouse scrolling - by moving the mouse in the place you want the brick to start.

Sodaware says ...
May 10, 2012 @ 5:47pm

As others have said, a little pause (and maybe a flash/fade out) of blocks before they disappear would help people visualise what's going on. Also, if you fire a block and use the scroll wheel before if hits it will fly off into the abyss and you'll have to restart. Otherwise I really enjoyed this, and thought it was an original take on things.

Ben says ...
May 10, 2012 @ 9:09pm

Noooo! I'm red-green colorblind. It's all one color to me. Looks snazzy, though.

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