April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Pixel Wars

by Kalabasa - 48 Hour Compo Entry


First I tried a platformer where the player can shrink whatever he wants. It was the first time I used Flashpunk, so I got in trouble learning all of that. Also, there seems to be no scaling in Flashpunk, which is why my game concept did not become a game.

Then I decided to switch to this. Made in about 12 hours. D:

Downloads and Links




Kalabasa says ...
Apr 22, 2012 @ 8:04pm

Sorry I gave up haha

bms says ...
Apr 23, 2012 @ 2:55pm

cool concept, i like the graphics. but controls are a bit weird for me..

the8donut says ...
Apr 23, 2012 @ 3:38pm

Smooth gameplay, nice concept!

Toast says ...
Apr 23, 2012 @ 3:40pm

Hard to do because there's not much strategy involved. But I liked the destructive terrain.

Oreganik says ...
Apr 23, 2012 @ 3:42pm

Hey, I enjoyed that! I loved camping in the wings and then popping out to clean up the "leftovers." The digging mechanic really sealed the deal.

MarekkPie says ...
Apr 23, 2012 @ 3:44pm

I really liked it. Not much more than click and hope, but the concept is all there.

Kalabasa says ...
Apr 24, 2012 @ 2:01pm

Yes. Not much strategy, or gameplay. This was supposed to be RTS Worms.

Apr 25, 2012 @ 2:10am

Simple yet awesome.

marudziik says ...
Apr 25, 2012 @ 7:01pm

The flaws are already pointed out by others - I really like the destructive terrain - awesome. This could be made into something more interesting! Btw. there's scaling in FP, only you scale graphics, not entities.

Kitch says ...
Apr 27, 2012 @ 2:52am

I thought I was the blue pixels at first. When I realized select and move... and I was Red... game cam quite enjoyable. Liked the burrowing, and the auto-shoot.
Some simple audio would have made a big difference.

cadin says ...
Apr 27, 2012 @ 5:27pm

I really like the destructive terrain idea. The graphics are simple but still nice looking. The game is a little too easy since you can just sit and wait until there are hardly any enemies and then kill them all. Maybe it would work better as a multiplayer game. Nice work!

Kalabasa says ...
Apr 28, 2012 @ 4:04pm

I was not able to make a decent AI (

whilefun says ...
Apr 28, 2012 @ 6:54pm

nice game! Some more polish and this could be amazing fun. The game as is is still pretty great. Reminds me of starcraft, but teensy. Cool! :)

philhassey says ...
Apr 29, 2012 @ 8:31pm

I really liked this one .. The enemy AI made it really interesting. I think with a bit more tweaking this could play really well, like some of the other folks said, the controls don't feel quite right yet. You might use drag-n-drop for one of the gestures? I do think flashpunk has scaling, but I'm not sure how. I also think having EVEN more pixels in the game would be better. Like wars with dozens or so instead of just 4-5. Cool stuff :)

gnx says ...
Apr 30, 2012 @ 12:58pm

Interesting concept. The controls weren't completely intuitive and I could never figure out how my pixels pick what they will shoot at.

But somehow there is a cool "alive" vibe to this.

May 2, 2012 @ 10:17am

Love the tunneling-mechanic. Feels very worms-y.

CappaGames says ...
May 7, 2012 @ 5:45am

Nice concept, I want to see this expanded on with more depth and multiplayer.

Ben says ...
May 10, 2012 @ 9:06pm


Except I lose and go on to the next level anyway. So much for a succinct response to your succinct game. Good job.

csanyk says ...
May 13, 2012 @ 4:05am

No strategy needed, just sit back and let the other colors battle it out, then mop up what's left. I ignored the game for a level because my phone rang, and when I came back I had 3 or 4 of my guys still, and the only other survivor had one, and wasn't attacking me. Very nice work on the terrain, though.

Sodaware says ...
May 13, 2012 @ 11:03pm

Not much strategy required, but quit relaxing to watch the different teams fight it out. With a little work it could be fun, and the destructible terrain is a really neat feature.

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