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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    A Tiny World Hero - midgard - 48 Hour Compo Entry

    48h Game Developed with BLENDER GAME ENGINE


    A&D - Attack
    Left&Right Arrows - Move
    Up Arrow - Jump
    Space - Restart
    ESC - Exit

    "A Tiny World Hero" is a pixel Tower Defense Game developed for the Ludum Dare
    23 compo, started with a lot of excitement the game has been upload with a lot
    of frustration.

    If you found a bug, it's normal, I was not able to fix it, It's my first time
    with 2d platform game.

    Thanks for playing my game!

    www.devmidgard.com | @MidgardT (Twitter)

    View midgard's journal. | View all entries by midgard




    metalmichael says ...
    Apr 22, 2012 @ 2:10am

    Bugs? How about the bats that never die? Sometimes they do, and sometimes they are immortal. I didn't know you were going with a Game Genie theme.

    Also, the jumping is never consistent. It varies, and that makes it extremely unpleasant for the gamer.

    midgard says ...
    Apr 22, 2012 @ 10:34am

    Yes, I know, the starting idea was very cool, but a lot of bugs appeared and I don't knowed to fix they, to be honest, this is my first 2d game developed with Blender Game Engine, and I need to improve my 2d game developing technique.

    Thanks for play it and for your comment ^^

    Next time, will be more good.

    V0ID says ...
    Apr 23, 2012 @ 10:11am

    Experienced the same errors. It seems that standing and constantly pressing a is the best of all tactics (at least when the bats die).
    But the look of the game indeed neat ; )

    Apr 29, 2012 @ 10:42am

    Congratulations for creating a game within 48 hours. There are some odd bugs which have been mentioned above but you've got the basics of the game down. Just needs a bit more subsstance to it.

    Jezzamon says ...
    May 1, 2012 @ 9:12am

    Alas... cannot play this on my mac. :C

    Izzimach says ...
    May 3, 2012 @ 4:21am

    The game crashed on me a lot, but you get bonus points for using chickens or some equivalent as enemies. Also cool that you used the Blender Game Engine. The sword "animation" was a neat effect although it probably wasn't intentional.

    midgard says ...
    May 3, 2012 @ 10:16pm

    @refreshcreations - Thanks for these words :P
    @Jezzamon - I don't know how to export to mac in blender game engine.
    @Izzimach - A lot of people said to me that if you make a game with chickens, you have more points to create a good game. I feel good thinking that someone liked the game!

    But bad news, I'm going to use Unity from now, I think that is a more "prepared" engine.

    robcozzens says ...
    May 8, 2012 @ 6:27am

    I would play if you had a Web or OSX version.

    schnerble says ...
    May 11, 2012 @ 8:24am

    Seems a good idea. I got a bit confused when the enemies sometimes appeared to jump over me and fall off the screen, and sometimes to land behind me and hit the princess. Also might've been nice to have a warning when low on health (knight or princess) and a bit more gameplay variation. Seems some potential for next time though.

    JellyFame says ...
    May 13, 2012 @ 3:57pm

    Unfortunately cannot play, don't have access to windows box.
    HTML5 :)

    samoojamies says ...
    May 13, 2012 @ 4:24pm

    Has potential. Add more weapons like bombs and stuff. Also if you fix bugs and make other improvements it will be quite fun!

    Fenyx says ...
    May 13, 2012 @ 4:32pm

    It seems rather basic... The bats only die in contact with arrows, so it's only a matter of time until you die...

    Wait... Blender? How do you make a game with that? :/

    barigorokarl says ...
    May 13, 2012 @ 6:19pm

    Blender!!! tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a, tap a :-)
    Ok, there're bugs, but the blender engine isn't very stable ... yet, I hope they change that in the future! :-)

    PabloAM says ...
    May 13, 2012 @ 6:29pm

    A bit buggy, but I have enjoyed!

    Daz says ...
    May 13, 2012 @ 11:34pm

    Aside from the odd bots, the spawning system was very odd. Sometimes things would just fly out of the sky, some spawned in the tiles on the far left. Jumping was glitchy; you could get stuck in walls and fall through floors. Interesting game and ran smooth though.

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