April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by robocognito - Jam Entry

NANOFAULT: Destroy the corrupted disassemblers before they destroy you. PURGE THE SYSTEM!

Red, Green, and Blue Dissasemblers are each weak to one type of ammo (Green->Red->Blue->Green)

Switch ammo with the scroll wheel or ‘Q’ and ‘E’ keys. Have fun!

It’s rather hard! NO DISASSEMBLE!

Downloads and Links




Matt Rudder says ...
Apr 24, 2012 @ 10:10pm

I like the concept. It might be good to make it more obvious which color ammo is selected. Also, I couldn't tell much difference in damage between the types. Definitely chaotic.

kato9 says ...
Apr 24, 2012 @ 10:14pm

Decent concept and pretty good environmental graphics but WAY too hard. I think this would actually be a decent game if it started off easy and gradually got harder as you played, but right now it's just ridiculous.

AlwaysGeeky says ...
Apr 26, 2012 @ 4:48pm

I found it a bit confusing at times, but still fun... Nice colour palette too :)

gregdevice says ...
Apr 28, 2012 @ 6:12am

Cool idea, I only lasted about 10 seconds each game.

gritfish says ...
Apr 29, 2012 @ 1:42am

Really hard to last longer than a few seconds - the pace of the game kind of makes the rock-paper-scissors aspect of the ammo too hard to think about. A cursor colour change would be a good way of showing what your current ammo is. Great sound and visuals.

zzForrest says ...
Apr 29, 2012 @ 2:07pm

Too little strategy was involved. I ended up sitting in the corner spasticly shooting everywhere. I died in seconds. A little bit of an easy start would have been nice.

Oye Beto says ...
Apr 29, 2012 @ 7:58pm

- Music is great, this game has one of the best songs I've heard here so far. Too bad laser sounds overlaps/mutes music when you shoot.

- I like the neon colors on a dark background. The space ship, walls and floor of the level look really good.

- I think it needs a change on the enemies speed or spawn rate.. something that makes it easier. You could also turn on a light on each gate, announcing the color of the next enemy rush coming from there.

- I suggest making each enemy color weak to his own color. It's more intuitive.

Good job! it just needs to be polished.

derosa says ...
Apr 29, 2012 @ 11:17pm

Well done, but very hard and a little confusing!

robcozzens says ...
May 11, 2012 @ 2:46am

Pretty cool.

JellyFame says ...
May 13, 2012 @ 5:40pm

Hyper packed with action. I like it.

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